Custom Map #4209: proportional. By: willbir

Started by AutoPost, February 02, 2017, 04:50:34 PM

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This topic is for discussion of map #4209: proportional


Author: willbir
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Proportional attack, more energy = more creeper.

willbir

#1
Normal strategies may not work well, the number of Collectors, Reactors and CNs are counted and levels of creeper flow proportionally adjusted.

note - only unit numbers are counted, PZ and Forge upgrades do not alter creeper flow.

Loren Pechtel


willbir


D0m0nik

10/10, fantastic work Willbir, very well executed and simple but brilliant idea!

Spoiler
I used guppies a lot and used just one reactor on a PZ and 3 CNs for power.
[close]

Certainly had to think it through and use power very carefully.

Loren Pechtel

Quote from: willbir on February 03, 2017, 06:31:28 AM
Quote from: Loren Pechtel on February 02, 2017, 09:58:43 PM
Big bug:  Rollover.

You mean creeper rolling over to AC at 2000 deep  ?

Build more units--the spores flip.

Build even more, the emitters flip, the spores flip back.

There's a point at which everything is producing anti-creeper.