Custom Map #496: map 59 RANDOM ENEMY (HARD). By: yum234

Started by AutoPost, January 01, 2017, 03:53:19 PM

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This topic is for discussion of map #496: map 59 RANDOM ENEMY (HARD)


Author: yum234
Size: 384x216

Desc:
#GoodLuck

ColonelSandersLite

General thoughts:
While this map was good, I think the regular variant of this map was better.  In my opinion, the number of enemy MK7s I had to deal with was bordering on annoying.

My Rating:
9/10

My time:
45:14 (first run)
33:51 (second run)

I know I can shave at least a few minutes off that time as I made a couple of mistakes that set me back.

Difficulty:
Hard

GoodMorning

Overly lagged, I spent most of the real-time waiting for the Omnis to mire enough of the lower-right. Once that mine falls, it's cleanup and the lag drops.
A narrative is a lightly-marked path to another reality.

Jaap

Here a good starting strategy:
Spoiler
Set ampgem on move/build speed, use the HQ to get an Omni, build it immediately and move it to the bottom right landmass before the struct grows too much.
Change ampgem to omni energy, don't let the omni mire (to save energy) and try to kill the mire spawners.
Use HQ to get a second Omni
[close]

yum-forum

Quote from: Jaap on September 19, 2021, 08:11:10 AM
Here a good starting strategy:
Spoiler
Set ampgem on move/build speed, use the HQ to get an Omni, build it immediately and move it to the bottom right landmass before the struct grows too much.
Change ampgem to omni energy, don't let the omni mire (to save energy) and try to kill the mire spawners.
Use HQ to get a second Omni
[close]

Good strategy!  :)
1560 maps in CW2, CW3 and PFE till now
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