Custom Map #4068: New enemy 3. By: builder17

Started by AutoPost, November 12, 2016, 11:27:17 AM

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AutoPost

This topic is for discussion of map #4068: New enemy 3


Author: builder17
Size: 128x84

Desc:
#CRPL #UnitSelectionDifficulties I am pretty sure this test of concept will get bad rating , but in case somebody wants use scripts I upload this. Check forum post for more info.

Builder17

#1
Ok , this map is easy. Just use snipers to core in middle and to core near of sleeper node thing.

Nullify sleeper node thing.

Edit:
Spoiler
You can select/move your units some time after building these.
[close]


Johnny Haywire

I didn't use snipers mainly because I wasn't sure what to expect and it's no fun having to start over. But you can do this w/o snipers just using blasters and such.

What I liked - In some ways I like not knowing the enemy. It leads me to be a bit more cautious.
     I also liked the idea of a stronger enemy... something that actually shoots digi presents a new challenge.

What I didn't like - Not being able to select/move units. This wasn't a deal-breaker on such a small map but if this were used on a large scale it would be highly annoying.

Overall - This was a map that made me say, "Hmmm. I wonder what's for supper." Then again, most things make me say that.
It's an interesting concept but unless we can select units that'll make it a bit aggravating.
You disagree with this sentence, don't you?

GoodMorning

I agree. It is not possible to Nullify in this version, and it is unclear that a flight of Snipers will be required. Also, Sticking units in place is painful.

Rather than forcing the Digi growth/Creeper level under a unit constantly, I have an alternative suggestion. Do so once by placing an invisible Core at that location running a simple script, making the Digi and remaining to support it, but not using Setdigitalis more than once, rather using CONST_SUPPORTSDIGITALIS. Make Creeper for as long as there is Digi, and then die when there is no Digi under it or the unit is dead.

This makes me wonder about the effect of CONST_SUPPORTSDIGITALIS when applied to player units.
A narrative is a lightly-marked path to another reality.

Builder17

Quote from: Johnny Haywire on November 12, 2016, 01:58:10 PM
I didn't use snipers mainly because I wasn't sure what to expect and it's no fun having to start over. But you can do this w/o snipers just using blasters and such.

Save game and then use snipers to it and if something terrible happens , load. Rinse and repeat. :D

Quote from: GoodMorning on November 12, 2016, 06:41:47 PM
This makes me wonder about the effect of CONST_SUPPORTSDIGITALIS when applied to player units.

QuoteCONST_SUPPORTSDIGITALIS   Whether the CrplTower supports the growth of Digitalis. Does not mean that the unit seeds Digitalis, only that it keeps it alive. Only works for CRPLTowers.

From wiki.

Johnny Haywire

QuoteSave game and then use snipers to it and if something terrible happens , load. Rinse and repeat.

I just typically don't like to take the time to either save or pause games. It makes it more like a RTS game that way. Not saying everyone should do that, it's just how I roll. And I prefer to play on 10x speed if the map+CPU can handle it  ;D
You disagree with this sentence, don't you?