Custom Map #4062: Wtf map Pack, map No 2. By: Arin112

Started by AutoPost, November 09, 2016, 02:31:53 PM

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AutoPost

This topic is for discussion of map #4062: Wtf map Pack, map No 2


Author: Arin112
Size: 256x256

Desc:
#Arin112_scripts

Johnny Haywire

Cool design! I almost felt bad about not going around the whole ring. Would've taken a lot longer if there weren't guppies  ;D
You disagree with this sentence, don't you?

Builder17

Why these invisible flip-emitters have so short interval? Maybe longer interval and bigger AC and creeper amounts.

Script , plz?

And maybe there could be something added to that script , I think.  ???

isj4

Your puny map is no match for my Turtle Power!

Arin112

Quote from: Builder17 on November 10, 2016, 01:13:55 PM

Script , plz?


I will post readable version of this code on github in next 2 weeks, sorry.
The idea is to check point on circle and spawn creep/anti creep if the creep is above a certain.

Spoiler


$MinCreepToEmit:10.0
$EmitCreep:495
$Delay:10
$StartPosX:106
$StartPosY:255
$AntiCreep:0

<-StartPosX <-StartPosY <-EmitCreep SetCreeper
#0 48 <-EmitCreep neg SetCreeper

314.0 2.0 mul 0.0 do
I 100.0 div cos 1020.5 10.0 div mul 128 add I 100.0 div sin 1020.5 10.0 div mul 128 add GetCreeper <-MinCreepToEmit <-AntiCreep if lt else gt endif if I 100.0 div cos 1020.5 10.0 div mul 128 add I 100.0 div sin 1020.5 10.0 div mul 128 add <-EmitCreep SetCreeper endif
loop

<-Delay Delay


[close]


Quote from: Builder17 on November 10, 2016, 01:13:55 PM
Why these invisible flip-emitters have so short interval?
Сhanging script constants you can get realy different maps.
I do not have time to write, test and balance the maps at the same time, so they are not the best quality. Now I'm just testing a power of CRPL.
And as always, I'm sorry for my english.

GoodMorning

Attaching the script(s) to a forum post is the generally accepted method. It should also be noted that the scripts can be extracted by loading the map into the in-game editor, as described on the wiki.
A narrative is a lightly-marked path to another reality.