MAP MAKERS: Please give your friendly emitter particles a non-infinite lifetime

Started by tanelorn, October 22, 2016, 07:15:44 AM

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tanelorn

I don't even know if this is a setting, but I know it is common on user made maps for friendly particles to get caught in nooks and crannies on the map and just sit there, maxing out the particle count and turning off the emitter. Then you are forces to fly your grabbers all over the map grabbing the sediment and ferrying it to someplace useful.

If you set a reasonable lifetime for particles this problem will be solved. Hopefully it is possible, as I have seen particles self destruct on certain maps.

Helios

Second that.

IMHO around 3000 Max Lifetime should be enough in most case.

GoodMorning

A narrative is a lightly-marked path to another reality.

planetfall

Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

tanelorn

In addition, I posted in the support section the common issue of high viscosity and circular behavior of friendly particles on most user made maps. They behave very differently than in the single player campaign. I've investigated and it seems to be due to map settings. So please scrutinize your maps to make sure that benign particulate behaves properly BEFORE releasing your map. If you use the settings from the campaign you won't require daisy chaining grabbers to push particulate more than 10 feet.

Cavemaniac



You're right in that map creators need to be aware of particle decay time limits, and factor it into their maps, however, as noted in other threads, having/using/waiting for a pool of particles is a legitimate game feature/game play style.
Be yourself. Everyone else is already taken.

tanelorn

Quote from: Cavemaniac on October 22, 2016, 03:12:10 PM


You're right in that map creators need to be aware of particle decay time limits, and factor it into their maps, however, as noted in other threads, having/using/waiting for a pool of particles is a legitimate game feature/game play style.

waiting, yes. But the current default causes particles to circle back shortly after being pushed by grabbers, making it impossible to push particles more than about 4x the length of a grabber ship. I've seen several user made missions grand 6x grabbers to deal with this, while simply using different settings on the emitter / particulate will do a much better job.

GoodMorning

Planetfall requested a default of 0% that target above, which I recall to be the setting which causes your irritation.
A narrative is a lightly-marked path to another reality.