[SUGGESTION ] TIME DELAY SETTING IN EDITOR

Started by yum-forum, October 21, 2016, 05:43:39 PM

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yum-forum

As it was explained before by V more than 2-3 thousands particles can lead to some lag in game.
My suggestion: in editor add setting of start time delay for emitters (as in CW game).
By my opinion such function will permit to create various more interesting multi-step PF games.
1560 maps in CW2, CW3 and PFE till now
last

Relli

Just be careful using that system. Don't forget that the HQ can be dropped anywhere on the map. Make sure the emitters that delay on start aren't vulnerable to being sniped with no threats. Unless you want to allow that for the purposes of speed runner players.

yum-forum

WOW! Very simple! I am didn't thought about that.
But it possible protect (for instance, by "red structure" etc.).
Thanks for comment!  :)
1560 maps in CW2, CW3 and PFE till now
last

Builder17

Time delay seems to be in beta version on steam avaible...

yum-forum

Quote from: Builder17 on October 23, 2016, 10:53:31 AM
Time delay seems to be in beta version on steam avaible...

I am waiting for non-Steam version....
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

Quote from: Relli on October 23, 2016, 09:12:20 AM
Just be careful using that system. Don't forget that the HQ can be dropped anywhere on the map. Make sure the emitters that delay on start aren't vulnerable to being sniped with no threats. Unless you want to allow that for the purposes of speed runner players.

As a sample of protection from attack to emitters with time delay see my new TESTING MAP (yum14).  ;)
1560 maps in CW2, CW3 and PFE till now
last