Custom Map #202: Fleet Battle. By: Wingman

Started by AutoPost, October 19, 2016, 05:43:36 PM

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AutoPost

This topic is for discussion of map #202: Fleet Battle


Author: Wingman
Size: 500x300

Desc:
This is my First level that I made. I really like this concept. You will need to pause and take your time on this one. All you have to do it collect the 3 info things at the enemy base.. I did mess up at the begining with the HQ spawning time. My time was 28 minutes, however I beleive I coulve done it in 20. Goodluck!

GoodMorning

While the idea is good, there is a fatal flaw.

Spoiler

The mire spawners in the east are underpowered. Thus, the only move required to win is to use some gems on the Omni upgrades, build all of the Omnis, and keep the HQ alive.

Once this is done, the Omnis can be flown en masse through the non-regenerating Struc to the landmass, and the map can be won without firing a shot (Omnis firing at land will accelerate matters).
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To prevent this in future:
Spoiler

While many weak mire spawners prevent the endgame from dragging while stopping one-Omni cache pickups, so does a single 4000-mire spawner protected from Omnis by roughened land and accessible from space. Place some Struc to stop HQ-rushing of it. Also advised is to keep energy sources away from the land if there are no particles around to regenerate the Mines.
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Good map, but unusual tactics can make it trivial at the moment.
A narrative is a lightly-marked path to another reality.