Custom Map #152: yum08 KAMIKAZE-2. By: yum234

Started by AutoPost, October 13, 2016, 07:56:05 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #152: yum08 KAMIKAZE-2


Author: yum234
Size: 480x270

Desc:
Small, cheap and very fast ship "KAMIKAZE" like "God Wind" (as "moving bomb") against Red Particle. Multi-strategy game. At least 4 points to start. #GoodLuck

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

WOW! I made several experiments and found that reactor in KAMIKAZE not necessary at all!!!  :-[

Ship "FastBOMB" (see photo) more cheaper and faster! Best one.

And most cheap but not so fast is "MiniBOMB" (see photo).
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

Yum, you might wish to take a look at Sorronits' Firebug. Same concept, possibly cheaper, and tougher at the price of a slightly lower speed.

The problem with this class is that you need to micromanage them.
A narrative is a lightly-marked path to another reality.

yum-forum

Quote from: GoodMorning on October 15, 2016, 08:49:51 PM
Yum, you might wish to take a look at Sorronits' Firebug. Same concept, possibly cheaper, and tougher at the price of a slightly lower speed.

The problem with this class is that you need to micromanage them.

Thank You. I will see.
Not only micromanagement but also limit for number of ships.
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

Just for the sake of the exercise, I tried the "no ship" game. I conclude that it's easily possible, though highly unusual tactics were needed the destruction of the last Emitter in a reasonable time. (I did build Dischargers to leave in the main base as insurance, but the Stunners weren't a problem anyway.) The time would even have made the scoreboard.
A narrative is a lightly-marked path to another reality.

yum-forum

1560 maps in CW2, CW3 and PFE till now
last