Concept for a PAC map

Started by RrR, September 03, 2016, 10:42:26 AM

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RrR

I have an idea for a PAC map.

Humans have a forge, which gives the weapons a large range (possibly also upgrade speed, packet speed, AC production), but because there are many totems, the forge imposes a large energy drain on the humans.

The forge is on an island and gets its energy from a guppy via a single collector that had digitalis under it. A low powered AC emitter prevents the island being over-run by creeper.

The player can connect this digitalis to live digitalis to kill the collector and thereby reduce range, at the cost of increasing human energy supply and hence fire rate. Or disconnect it, allowing the forge to power up, starving the humans of energy.

Balancing the map might be difficult...

Karsten75

Using the Guppy will limit the energy drain of the totems to that of the Guppy pad.

J

Make sure the abraxis can't rebuild the forge, otherwise the player could destroy it and allow it to be rebuilt to keep the benefit of both.

teknotiss

Quote from: RrR on September 03, 2016, 10:42:26 AM
Balancing the map might be difficult...

:o understatement... lol  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus