Custom Map #3882: map 151 THE CHOICE IS YOURS. By: yum234

Started by AutoPost, August 24, 2016, 07:27:14 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #3882: map 151 THE CHOICE IS YOURS


Author: yum234
Size: 140x150

Desc:
You can choose any of the three options of attack! #PlayAsCreeper #GoodLuck

Loren Pechtel

Looks like three ways of committing suicide.  It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode.  The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.

yum-forum

Quote from: Loren Pechtel on August 24, 2016, 01:09:43 PM
Looks like three ways of committing suicide.  It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode.  The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.

Philosophy... All is not so dark! Quite easy for even not experienced players!  :)

Spoiler
In any of three areas possible start attacking. You concentrate all 5 emitters in one point, use burst mode, put target of nearest Spore Tower to nullifier/relay near this main emitter, activate field direction from emmeter to nullifier. Then as usual: click to build digitals network and with support of Spore Tower Creeper You can start...
Additional hint: in the begining important support from emitters from other 2 areas, that is why put in other 2 area target of Spore Towers on nearest to emitters nullifiers (and emitters can alive a little more). 
Also possible (enough time) after starting in one area start in one more area, but it is not so easy.
Good luck!  :)
[close]
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

Quote from: yum-forum on August 24, 2016, 01:45:58 PM
Quote from: Loren Pechtel on August 24, 2016, 01:09:43 PM
Looks like three ways of committing suicide.  It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode.  The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.

Philosophy... All is not so dark! Quite easy for even not experienced players!  :)

Spoiler
In any of three areas possible start attacking. You concentrate all 5 emitters in one point, use burst mode, put target of nearest Spore Tower to nullifier/relay near this main emitter, activate field direction from emmeter to nullifier. Then as usual: click to build digitals network and with support of Spore Tower Creeper You can start...
Additional hint: in the begining important support from emitters from other 2 areas, that is why put in other 2 area target of Spore Towers on nearest to emitters nullifiers (and emitters can alive a little more). 
Also possible (enough time) after starting in one area start in one more area, but it is not so easy.
Good luck!  :)
[close]

And the spores were shot down--they can shoot at their own nullifier but not the ones attacking the emitters.  And the nullifiers build fast enough that they can't even destroy the ones attacking them.

yum-forum

Quote from: Loren Pechtel on August 24, 2016, 02:42:05 PM
Quote from: yum-forum on August 24, 2016, 01:45:58 PM
Quote from: Loren Pechtel on August 24, 2016, 01:09:43 PM
Looks like three ways of committing suicide.  It doesn't matter what I do, no emitter has the power to climb the hills to it's nullifier, even in burst mode.  The spores work for a short range but they can't suppress their own nullifiers, let alone the ones for the emitters.

Philosophy... All is not so dark! Quite easy for even not experienced players!  :)

Spoiler
In any of three areas possible start attacking. You concentrate all 5 emitters in one point, use burst mode, put target of nearest Spore Tower to nullifier/relay near this main emitter, activate field direction from emmeter to nullifier. Then as usual: click to build digitals network and with support of Spore Tower Creeper You can start...
Additional hint: in the begining important support from emitters from other 2 areas, that is why put in other 2 area target of Spore Towers on nearest to emitters nullifiers (and emitters can alive a little more). 
Also possible (enough time) after starting in one area start in one more area, but it is not so easy.
Good luck!  :)
[close]

And the spores were shot down--they can shoot at their own nullifier but not the ones attacking the emitters.  And the nullifiers build fast enough that they can't even destroy the ones attacking them.

Sorry, but game was designed so that You can choose one point (see name of game) for easy start (see spoiler) and other 2 point will be  losed. That was an idea that player make own choice and in other 2 area nullifiers and Spore Towers will die...
And You may decide from where start.
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Another great PAC map Yum, you are truly THE master map maker!

yum-forum

Quote from: D0m0nik on August 24, 2016, 03:12:15 PM
Another great PAC map Yum, you are truly THE master map maker!

Very big pleasure to get such comments from great Expert of CW3!  :) :-[

Personally I like very much this non-standart map and I myself was very happy when in my head came this idea of "multi-choice". Correctly saying when I remembered this idea (I created 3-4 maps in CW2 with multi-choice) and decided to try to create exclusive PAC map as real adventure with such elegant manner of playing. The most difficult was to find idea how make start from any one point and in the same time disable possibility to start from other 2 points.
1560 maps in CW2, CW3 and PFE till now
last

RrR

I managed to keep two starting points alive (left and centre - lost the centre spore tower). Only helps a little having two starting bases as it does not take long to join them anyway. With some attention to detail, it is probably possible to keep all three.

yum-forum

Quote from: RrR on August 24, 2016, 05:23:59 PM
I managed to keep two starting points alive (left and centre - lost the centre spore tower). Only helps a little having two starting bases as it does not take long to join them anyway. With some attention to detail, it is probably possible to keep all three.

Yes. You are right. I tried many many times and kept alive only 2 points. And then join all points not so difficult. Without helps of additional separate 2 emitters (in the void) almost impossible to start. In general, game is not so hard.
1560 maps in CW2, CW3 and PFE till now
last

chwooly

Any map where you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.


Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

yum-forum

Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.


Cheers

Thank You for comments!

There are so many non-pause maps in CW3. And in our CW3 life better keep variety of different types of games...  :)
1560 maps in CW2, CW3 and PFE till now
last

RrR

Yes, it is possible to keep all three starting areas alive. But this time lost all my spore towers.
Spoiler
Central one is easiest.
[close]

RealAndy

I had the day off to day, was very excited to find a yum PAC map waiting there for me.  It really exceeded expectations, multiple strategies the whole way through, I liked that sometimes it was just being able to get some spores in the void that would slowly take out a bertha that would then let me progress through a different area, lots of swapping around.

Loren Pechtel

Quote from: chwooly on August 24, 2016, 05:58:36 PM
Any map0 wher you have to play paused is not a good map for me, The nullifiers are all built with 11 secs. The first spore tower is not ready to fire for at least another 8 secs. This forces you to play paused and essentially play with the n key pressed so you can go frame by frame. This alone makes it a 1 in my mind.


Cheers

If that's how you have to play it no wonder I haven't succeeded.  I agree, that totally violates the spirit of the game.

RealAndy

Can't remember exactly how I did it, but I used the top left emitter at the start, and didn't need to heavily pause or even use burst emitters.  I think it was just a matter of getting the spore in the right place to knock out the nullifier, and using the field when it becomes available.  And make sure all emitters are transferred to the emitter your using.

Just on an aside, does anyone know if there is a shortcut key to place all spore towers on spare CN's?  I've found 'o' to be good for selecting all of a type, but it is a pain when you need to switch all emitters to spores. 

Thanks,