Custom Map #3818: map 141 PAC-01. By: yum234

Started by AutoPost, July 31, 2016, 06:16:58 AM

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This topic is for discussion of map #3818: map 141 PAC-01


Author: yum234
Size: 120x140

Desc:
My first PAC map. Special thanks to creators of PAC mode: stewbasic, stdout, teknotiss and Hubs. #PlayAsCreeper #GoodLuck!

mzimmer74

Woke up this morning and saw two of my favorite CW3 types of maps (yum & PAC) in one!  Was quite happy to see that and loved the map!  It was actually one of the first PAC maps I've played where the runners were extremely helpful to advancing.  Great job.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

GoodMorning

Very good job. We don't need quite as many PZs for taking the first CN.

Note for anyone else who took a while to begin advancing:
Spoiler

The terrain is formed of/in channels for your convenience.
[close]
A narrative is a lightly-marked path to another reality.

yum-forum

Quote from: mzimmer74 on July 31, 2016, 08:03:09 AM
Woke up this morning and saw two of my favorite CW3 types of maps (yum & PAC) in one!  Was quite happy to see that and loved the map!  It was actually one of the first PAC maps I've played where the runners were extremely helpful to advancing.  Great job.

Thank You for so kind comment!  :) :-[

For me creating new type of map was not so easy. I still don't know how use Berta, Bomber, Strafer etc.
Runners was too lazy in comparison with my expectations.  ;)
1560 maps in CW2, CW3 and PFE till now
last

isj4

Really nice map.
I don't know if you meant for us bombard the lower half with spores exhausting the beams? I did something simpler
Spoiler
With a 500+ emitter you can push intothe void. I found that to be effective on the bottom half of the map
[close]
Your puny map is no match for my Turtle Power!

newuploader1

I absolutely love the maps where you play as creeper.  This was a great one!

MasterBata

Hey guys,

I registered now (even though I bought the game as soon as it came out) just to say that this is one of the best PAC maps out there.
And the first one where
Spoiler
brute forcing your way across void with creeper
[close]
can be part of the strategy.
Very well done!

MOAR PAC!!!

yum-forum

Quote from: newuploader1 on July 31, 2016, 01:40:56 PM
I absolutely love the maps where you play as creeper.  This was a great one!

Thank You! You are welcome!  :)
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

#8
Quote from: MasterBata on July 31, 2016, 01:47:07 PM
Hey guys,

I registered now (even though I bought the game as soon as it came out) just to say that this is one of the best PAC maps out there.
And the first one where
Spoiler
brute forcing your way across void with creeper
[close]
can be part of the strategy.
Very well done!

MOAR PAC!!!

Thank You for so good first comment in Forum about my first PAC map!   :) :-[
This is my first attempt to create PAC map. Was it too easy or too hard?
Even I surprised that runner with high payload can create bridge in void!  :)
1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Logged on for the first time in 3 days to find a YUM PAC map! Fantastic.

Great map Yum, about right in terms of difficulty in my opinion, not obvious straight away how to attack and not too much of a slog. Well done for getting the runners in there although they are not what bridge the void, it is just pure volume of creeper that allows the bridge.

Loren Pechtel

Quote from: mzimmer74 on July 31, 2016, 08:03:09 AM
Woke up this morning and saw two of my favorite CW3 types of maps (yum & PAC) in one!  Was quite happy to see that and loved the map!  It was actually one of the first PAC maps I've played where the runners were extremely helpful to advancing.  Great job.

Yeah, my favorites also (along with Pastor.Healer but I haven't seen any of his for a while) but I'm stumped on this one.  There's too much fire cutting my digitalis to do anything once I get off my tiny island at the start.

GoodMorning

Maybe I wasn't clear above, yum: Good map. The rest was advice.

For the start difficulty:
Spoiler

You have a Spore, use it. You may need to go right somewhat further than seems reasonable, and circle around behind that annoying first CN. I did.
[close]

Many PaC maps allow void overspill, it's just a matter of using a field. This one is unusual in that you can get it before winning, without the field. Overspill occurs at 500 Creeper (minus terrain height) because Void is implemented as height 500 terrain. Digi is treated as Height 0, whatever the underlying terrain, which is why it's such a good bridge. If done correctly, high-Creeper bridges can be destroyed to flood the surrounding void with released Creeper, allowing more Digi to be laid.

As to using Berthas and air units: these must be set before the map begins. More specifically, before the CRPL containing EnableAlternateControlMode runs. You would need to set Bertha targets or put them on auto target, and set Strafers and Bombers to automatic launch.

You can also retard our progress by setting some of those PZ PCs to targeting Digitalis, or help us get Creeper where it' sneezed by making them target Runners. Terps can still be controlled by hotkey,  and Mortars also have some advanced settings, such as targeting Creeper before Digi.

I think that this is the most PZs I have seen in a PaC map. There's not much use for them beyond the 2100 Creeper limit, except to make a Spore storm, for which I rarely have the patience. When you have void-bridging levels of Creeper, Spores begin to become redundant, esp. with PZ Beams.

Hope this helps, I look forward to seeing more.
A narrative is a lightly-marked path to another reality.

Loren Pechtel

Quote from: GoodMorning on July 31, 2016, 06:42:40 PM
Maybe I wasn't clear above, yum: Good map. The rest was advice.

For the start difficulty:
Spoiler

You have a Spore, use it. You may need to go right somewhat further than seems reasonable, and circle around behind that annoying first CN. I did.
[close]

That doesn't do it--there are two beams in the NE and you can only take two spores at the start.  Besides, if you can't hook up the digitalis there's not any point in going there anyway.  I can't push the live digitalis beyond the end of that first channel, nor can I push it far enough down either of the down channels to do any good.  Firing anywhere but the very top of the map is useless, you just get picked off.  There's also the problem that the PZ mortar in the NNW keeps cutting my digitalis.

There are simply very few things one can do at all at this point and I don't see how to make any of them useful.

GoodMorning

I sat at that point for a time.

Spoiler

The lower Spore is no use, convert to an Emitter.
The upper Spore can get you a Digi link eastward along the very top of the map.
To stop the Mortar, do what you can to push south for a while, to let the Digi grow east.
With creative use of the field and Spores, including intentional shortfall, you can get some Digi growth under the Beam near the top channel. Connecting the new Runner Nest lets you get more Creeper, and the Relay giving power to the PC that's only bothering you now is vulnerable from within the small downward channel if you deploy the field.
[close]

That's how I recall doing it, but it's the trickiest bit.
A narrative is a lightly-marked path to another reality.

Loren Pechtel

#14
Quote from: GoodMorning on July 31, 2016, 11:05:36 PM
I sat at that point for a time.

Spoiler

The lower Spore is no use, convert to an Emitter.
The upper Spore can get you a Digi link eastward along the very top of the map.
To stop the Mortar, do what you can to push south for a while, to let the Digi grow east.
With creative use of the field and Spores, including intentional shortfall, you can get some Digi growth under the Beam near the top channel. Connecting the new Runner Nest lets you get more Creeper, and the Relay giving power to the PC that's only bothering you now is vulnerable from within the small downward channel if you deploy the field.
[close]

That's how I recall doing it, but it's the trickiest bit.

I didn't think of trying to distract the mortar, I already tried the rest of it.

And the south spore can be of use--aimed at the very top square of the map it still gets through.

Edit:  Trying it again I find myself in the same boat:  The PZ-cannon near the second runner nest keeps killing my digitalis.