Custom Map #3754: Real Time I. By: Rhadamante

Started by AutoPost, July 07, 2016, 12:36:28 AM

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This topic is for discussion of map #3754: Real Time I


Author: Rhadamante
Size: 128x90

Desc:
A frantic 2 minute map with Pause disabled. Armed with nothing but nullifiers and relays, hurry to the Inhibitor before he unleashes a sea of creeper on you. #CRPL #Puzzle #NoPause #UnitLimit

Rhadamante

A quick  little map built around a question I had : is it possible to disable Pause entirely ?
The map is no longer than 2 min (mission failure at 2:10) and it's all about acting quick and knowing where to go first.
I'd really like to be surprised by someone making a score far better than mine (there's room for improvement already). :)

Peter R

Nice puzzle!
It's almost impossible to be slower than two minutes (or 2:10 or something). First time, I wasn't aware the game already started while I was planning what to do. Within 2 minutes my relays where flooded by creeper.
Spoiler
take a cup of coffee before playing this map
[close]
You're invited to make more of these maps  :)

RealAndy

I like the map concept, but the pause button is what makes CW great, lets you think and plan a strategy rather than relying on clumsily building without a proper plan.

Rhadamante

Quote from: Peter R on July 07, 2016, 04:37:19 AM
Nice puzzle!
It's almost impossible to be slower than two minutes (or 2:10 or something). First time, I wasn't aware the game already started while I was planning what to do. Within 2 minutes my relays where flooded by creeper.
Spoiler
take a cup of coffee before playing this map
[close]
You're invited to make more of these maps  :)

Thanks. And yes, 2min is the worst possible time, after that, the Inhibitor activates and then there's a scripted mission failure. I'll try to come up with more maps of this kind.

Quote from: RealAndy on July 07, 2016, 06:51:30 AM
I like the map concept, but the pause button is what makes CW great, lets you think and plan a strategy rather than relying on clumsily building without a proper plan.

Don't worry, I also like CW because of that. That's the reason the map is only 2 min short. I'll never apply the concept to a bigger map or even outside of a puzzle map.

Peter R

I see the rate has gone down. I guess there has been someone who has given a 1. That's a shame!    >:(

Even if you don't like a map, or can't figure out how to play, at least have respect for the maker who puts time and effort to create something original. Of course, it's free to give you own rating, but if you don't get the point of a certain map, just don't rate.
Giving the rating a 1 says more about the person who gives that 1 than about the map.

chwooly

Quote from: Peter R on July 07, 2016, 11:19:02 AM
I see the rate has gone down. I guess there has been someone who has given a 1. That's a shame!    >:(

Even if you don't like a map, or can't figure out how to play, at least have respect for the maker who puts time and effort to create something original. Of course, it's free to give you own rating, but if you don't get the point of a certain map, just don't rate.
Giving the rating a 1 says more about the person who gives that 1 than about the map.
FWIW

I use 1's to show displeasure in  a map. I also give 10's so should I only use 5's, I don't quite understand what you're saying? The scale is 1-10, Should it be 4-5? People get too hung up on the ratings anyway, This map I gave an 8, It would have been a 10 but I didn't like the colors as it was difficult to actually see where to place the nullifier due to the ground blending into the void, (of course it might be my monitor or old eyes) , I love the concept of a map without pause however I would have liked if it had started paused to give you a little time to figure out where to place everything and if the colors hadn't blended together.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Rhadamante

Quote from: chwooly on July 08, 2016, 03:00:54 AM
FWIW

I use 1's to show displeasure in  a map. I also give 10's so should I only use 5's, I don't quite understand what you're saying? The scale is 1-10, Should it be 4-5? People get too hung up on the ratings anyway, This map I gave an 8, It would have been a 10 but I didn't like the colors as it was difficult to actually see where to place the nullifier due to the ground blending into the void, (of course it might be my monitor or old eyes) , I love the concept of a map without pause however I would have liked if it had started paused to give you a little time to figure out where to place everything and if the colors hadn't blended together.

What I think he's trying to say is : don't give a 1 rating to a map just because it's too hard for you. If the map was really boring, badly done, or had bugs or obvious problems, then a bad rating is justified. But not being able to complete a map or not being to figure out the one thing to do shouldn't be an automatic 1. I gave my own map a 7, and I can understand if the lack of pause or other factors can displease the player. It's a rather peculiar map. With that being said, I personally care a lot more about comments than rating. A number won't tell me how to improve my map.

As for the points you brought up, I was already thinking about how abrupt the beginning was, next time I'll try to keep the pause at the beginning. As for the colors, I hadn't really thought about them to be honest, just took one texture and made it darker or lighter. I'll be more careful about that.

chwooly

Quote from: Rhadamante on July 08, 2016, 04:39:44 AM
Quote from: chwooly on July 08, 2016, 03:00:54 AM
FWIW

I use 1's to show displeasure in  a map. I also give 10's so should I only use 5's, I don't quite understand what you're saying? The scale is 1-10, Should it be 4-5? People get too hung up on the ratings anyway, This map I gave an 8, It would have been a 10 but I didn't like the colors as it was difficult to actually see where to place the nullifier due to the ground blending into the void, (of course it might be my monitor or old eyes) , I love the concept of a map without pause however I would have liked if it had started paused to give you a little time to figure out where to place everything and if the colors hadn't blended together.

What I think he's trying to say is : don't give a 1 rating to a map just because it's too hard for you. If the map was really boring, badly done, or had bugs or obvious problems, then a bad rating is justified. But not being able to complete a map or not being to figure out the one thing to do shouldn't be an automatic 1. I gave my own map a 7, and I can understand if the lack of pause or other factors can displease the player. It's a rather peculiar map. With that being said, I personally care a lot more about comments than rating. A number won't tell me how to improve my map.

As for the points you brought up, I was already thinking about how abrupt the beginning was, next time I'll try to keep the pause at the beginning. As for the colors, I hadn't really thought about them to be honest, just took one texture and made it darker or lighter. I'll be more careful about that.

Thanks for the reply, I just think that the map makers here for the most part are very talented and I know how hard it is to make maps and I do appreciate the effort. I just think they should take the good with the bad, No matter what grading system is put in place there are going to be those that will either always mark low no matter how good the map. For me, I almost never use shields, strafers, bombers or guppy's, I do a lot of terraforming if available and I almost never pause, I find the scoring system unfair but because of that, and have mentioned it before, But then again life is not fair and I have accepted that I will almost always be at the low end of points board. But again I enjoy the game and the maps and I am not competing with anyone here so at the end of the day what does it matter.
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

RealAndy

Yeah, I think don't worry about the ratings, puzzle maps don't appeal to everyone.  I think I gave it a 7.

Just a note on individual scores, if a whole lot of people have rated the map an average of 7 and you think it should be 8, then giving a 10 will be more effective than rating 8, and still won't bring it over 8.  The same for giving a 1, maybe they just thought it should be less.

Keep on making interesting maps!

Peter R

Quotedon't give a 1 rating to a map just because it's too hard for you. If the map was really boring, badly done, or had bugs or obvious problems, then a bad rating is justified. But not being able to complete a map or not being to figure out the one thing to do shouldn't be an automatic 1
Indeed, well said.


D0m0nik

Quote from: Peter R on July 07, 2016, 11:19:02 AM
I see the rate has gone down. I guess there has been someone who has given a 1. That's a shame!    >:(

Even if you don't like a map, or can't figure out how to play, at least have respect for the maker who puts time and effort to create something original. Of course, it's free to give you own rating, but if you don't get the point of a certain map, just don't rate.
Giving the rating a 1 says more about the person who gives that 1 than about the map.

This argument goes on and on and is really boring. Why does everyone on here assume that every 1 rating is a rage quit rating, how do you know they don't just hate the map? There is no point to a ratings system if we moan every time a map gets a 1 and people are entilted to rate 1 regardles of what their reason is (although as a previous map maker I understand the pain of recieving one but that is a risk of any creative endevour).

D0m0nik

On this map in particular, is the top score suspect? Sorry if it is fully genuine! 3

33 seconds faster than EA and Silver on a 1 minute map, I don't see how it can be done as there is only really one startegy with limited resources and only one approach, EA and Silver mastered it and are are just 0.3 apart.

GoodMorning

Agreed about the rating discussion. If 1s are effectively ignored or forbidden, then two becomes the new lowest number, then three, until all ratings are ignored unless they are 10.
A narrative is a lightly-marked path to another reality.