Custom Map #3586: A World Of Dreams. By: milkev

Started by AutoPost, May 26, 2016, 06:59:07 PM

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AutoPost

This topic is for discussion of map #3586: A World Of Dreams


Author: milkev
Size: 128x128

Desc:
A map made using only only CRPL cores, that right absolutely no natural (pre-made) units in this map! (player units and message artifacts are exempt) If u can beat this map, be sure to tape it! A great thanks to everyone on the coding forums who helped create the amazing scripts in this map. PS: if ur recording the map, be sure to send me a link! (Milkev Gaming on utube)

ChaosMaster130

Uh... :o I think you accidentally left in a secret instant-win trick on the map
Spoiler
use a nullifier just SE of your CN then use a nullifier on the revealed PZ
[close]
Spamming my Up+B Special since 1999!

GoodMorning

#2
I can see that a lot of thought and effort went into this.

However, aside from the advice about the two slip emitters, it played much like an easy normal map, with the addition of lag from the Runner count, until I leveled a Bertha at them. The nearby short-range spore storm meant a bit of juggling to get Beams in, and then a chain of PZ Nullifications led to the middle. I am still unsure what most of the towers did.

I'm off to deconstruct the map...

Edit:
Having deconstructed, my thoughts are:
Many flip-emitters.
I approve of the "invincible" unit generator, but the max health must also be set, I think. (Or you could regularly top it up.)
You may want to look into CONST_CREATESPZ, for balancing.
I am flattered that you used the EvolverEnvironment, but I don't recall ever getting it to work properly. Did you fix it up?
I don't know what the CBeams were for...

And finally, for anyone else who likes map deconstruction, I attach a helper script. DO NOT place it in a production map, except possibly after a victory has not triggered (for seemingly no reason). Script use: "...and the units line up..."
A narrative is a lightly-marked path to another reality.

Flash1225

My first thought was: "This looks like a very CRPL-intensive Pass-the-Map map." Well, every Pass-the-Map map is CRPL-intensive, but this one is more intensive. Did anyone think this reminded them of the Pass-the-Map series? Still looks good, though.
Considering how many turns my life has taken (good and bad), I'm still fairly neutral to it all. I take the hits, I don't react overly.

milkev

thanks chaos..... that was supposed to be secret.

GoodMorning: i did nothing to your script. i put it in the map (the enviorment) and let it run. personally, i didnt actually complete the map (secret thats not supposed to be known >.<) but i hope it worked properly.

GoodMorning

I'd hit the Inhibitor before coming close to it. I don't think that it worked at all, though. (As I said, it was never quite finished.)

I found it while deconstructing the map to look at all the other scripts used.

PS: There's a reason that CS requires a score submission, and a secret insta-win off the side of the map voids it. If you know that the map can be done, but can't do it, you might be able to send it to someone who can, but don't (effectively) cheat to win.
A narrative is a lightly-marked path to another reality.