Custom Map #3535: Whining Winners. By: Sorrontis

Started by AutoPost, May 17, 2016, 12:27:54 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #3535: Whining Winners


Author: Sorrontis
Size: 128x128

Desc:
This was a hoot! #Sorrontis #CRPL #PulseEmitter #CreeperBeams #RampingSpores #Digitalis #SecretSpore #LimitedSpace #VeryHardStart

Sorrontis

The last of my old projects from before I stopped playing. Now for a new project that'll take a lot of time.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

KingGladiator88

I don't find this to be fun. You have a very tiny space to start. When you finally get that island taken you have to hold it against numerous spores, so you need to allocate plenty of space for beams. You also are very short on energy so lots of reactors is a must. That only left me with a dozen or so spaces to build cannons and sprayers. Oh, and you only get 2 ore mines.

Should you take the east island, eventually the creeper in the middle will be released and completely destroy it.

Then there is the spores that increase every set. Eventually I was fighting off 25 and 26 spore waves and could not keep up. I tried taking the south island, but there is something like 40-80 creeper on it and I cant establish a base there to resupply my turrets unless I devote 3-4 guppys. Which I don't have the space for.

Want to get upgrades? You have to take the south island which is covered in creeper.

It simply is too oppressive of a map. Between increasing spores and the central creeper always keeping me on the defensive, I am too low on energy to build an offensive and the alternate to get anti creeper doesn't have enough resources.

darkcloud

>> I don't find this to be fun. You have a very tiny space to start. When you finally get that island taken you have to hold it against numerous spores, so you need to allocate plenty of space for beams. You also are very short on energy so lots of reactors is a must

Personally, I like hard starts very much. Of course, unless this is unbeatable. But it sounds like a must-play map for me.

GoodMorning

Beatable - but difficult. Each stage has a strategy needed, but all previous stages need to be beaten quickly to allow time for testing the next. (Of course, other people might see what must be done immediately - I can only offer my opinion.)
A narrative is a lightly-marked path to another reality.

Sorrontis

Hello all. I'll remind everyone that this is a #Sorrontis map ... don't expect anything to be fair; but you can always reset assured that it is beatable.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

Sorrontis

Wow, that player FelucoPower did great. I wonder how s/he did it. A guide would be great!
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

darkcloud

Ok, this is a hard map, and it is fun, albeit if you don't like to be under pressure then you find this fun.

Spoiler alerts:
* First thing - the creeper is very liquid, so anti creeper is a must. Blasters are useless
* Managed to beat the game only after 2nd run - in first run i didnt take the southern island with tech, so progressing was hard, and restart after 20 or so mins
* Taking south island is not that hard, just build a ton of reactors on main island. You dont need guppies for this, just utilise relay on PZ.
* I liked that spores were getting bigger in numbers - keeps the pressure.
* The guns are cool - a bit frustrating, cause the creeper can appear on top of your units/island, but it made sure that the when the clock ticks a ton of mortars and anticreeper is ready.
* Congrats to FelucoPower for beating this quit. I could have finished some minutes earlier, but definitely not in under 30 mins.

Great, challening game.

GoodMorning

Non-AC assistance may be provided by Shields, due to the abundance of thin Creeper. Failing that, Terp.
A narrative is a lightly-marked path to another reality.

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

I spent a long time forgetting AC, but holding doom off with shields. Eventually the Spores will kill you, but it gives time to test. Ineffective against deeper Creeper.

Thought: In future, perhaps a higher flow rate and a higher evaporation limit? Or no evaporation limit at all?
A narrative is a lightly-marked path to another reality.

Sorrontis

This map has no evaporation :D The void makes the creeper spread out
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

GoodMorning

Setting it to 0? I was thinking of setting it to multiple float Creeper, and deploying extremely strong Emitters.
A narrative is a lightly-marked path to another reality.

Sorrontis

Well, I'm working on a new map. We'll see what happens.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

D0m0nik

Just got round to this one, what a monster! The trick at 20mins was a killer, difficult map all the way through.
Spoiler
Guppies and shields are defo key and taking the south island early helps as well!
[close]