Custom Map #3464: A bit of everything.. By: EXTempest

Started by AutoPost, April 25, 2016, 03:58:45 AM

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AutoPost

This topic is for discussion of map #3464: A bit of everything.


Author: EXTempest
Size: 256x256

Desc:
Hey all. This is my first map. I decided to include a bit of everything for my first map, There is no CRPL however later maps may have. I not a pro at the game so my time may be a bit slow. I made a few mistakes and I feel like I could have done some parts better however any major mistakes have been fixed up. #NoCRPL

D0m0nik

Well done on your first map, good battle map. The spores are a killer. The level of creeper is enough that you are forced to take out almost the whole map rather than just concentrate on going for the boss emitter. Good job

darkcloud

Nice map, hard fight, although it was a bit frustraing to wait for forge :) It's a pain to turtle with low-range blasters. After getting both bottom islands (2 berthas + forge), went straight to inhibitor. Had around 220 energy spending for the big part of the late game, and around 240 income, never had such intense battle :)       
wish there were more berthas, its a pain to move with just a few of them, but maybe thats part of the game :). Thanks!

EXTempest

Hello guys. Thanks for replying.  :D

DOmOnik. I glad you think I did the emitters right. I made the spores so that you have to keep an eye on your beam defenses. I want the player to always be on edge and make sure they don't get hit. Thanks for enjoying my map and taking the time to leave a comment. Cheers.  :D

darkcloud. Well my aim was for the player to have upgrades to do for the entire game not just done within 20 mins.  I glad you had an intense battle. By the end I had around 770+ income however maybe that's just because I a super turtle. Anyway i set the limit of 2 berthas because I felt having more super charge berthas would just be a little bit to easy for my likings. Thanks for enjoying my map and taking the time to leave a comment. Cheers.  :D

Remember. All feedback is welcome.

GoodMorning

The shield keys took a while to collect. Perhaps, instead of making Berthas limited, you could make them expensive?

I pushed to the Inhibitor, then realised that keys were scattered in the wings.

To make the clean-up less annoying, you might award a Thor/unlimited Bertha tech for completing Inhibitor destruction.

I don't often manage to put a 200+ economy into debt, but this did it. I did have to work around minor lag from all the weapons on 4x speed.

I'm not sure what the wall was there for.

Was that helpful?
A narrative is a lightly-marked path to another reality.

EXTempest

Hey GoodMorning, First off, nice ideal on the berthas making them cost more, might consider changing that in my next map. Also in terms of the keys... I think I should I have not had them but oh well. Also in terms of the wall... I made it and I kind of forgot about... I was just trying things out.

GoodMorning

Good map. (I just realised I hadn't put that in yet).

Looking again at this, you might like to try a Sleeper version. (Although that might be too powerful with all this Creeper...)
A narrative is a lightly-marked path to another reality.

EXTempest

Hey GoodMorning again. I seen and played a couple sleeper maps, I might redo this map with sleep once I get the hang of doing sleep maps. I don't want to make a sleeper map when I haven't even completed a sleeper map. I also agree that sleeper on this map might be a tad powerful. I see what I can do when the time comes to it.

GoodMorning

A first map of this quality makes me hope for more. I just made a suggestion.
A narrative is a lightly-marked path to another reality.