Custom Map #3455: map 72. By: yum234

Started by AutoPost, April 22, 2016, 11:52:49 AM

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AutoPost

This topic is for discussion of map #3455: map 72


Author: yum234
Size: 250x190

Desc:
Hard map with small Bickford.

Loren Pechtel


D0m0nik

3 CNs are the key.

Spoiler
One top for developing forge. One bottom to spread East and attack the boss nulifier. One middle to collect the beam tech. Build up 15 or 20 energy and the fly over for the siphon and tap the eather. It may be possible to also fly over and collect terp but I didn't try
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yum-forum

Quote from: D0m0nik on April 22, 2016, 04:10:20 PM
3 CNs are the key.

Spoiler
One top for developing forge. One bottom to spread East and attack the boss nulifier. One middle to collect the beam tech. Build up 15 or 20 energy and the fly over for the siphon and tap the eather. It may be possible to also fly over and collect terp but I didn't try
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Perfect!  :) But Your score is better!  ;)
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

#4
Quote from: Loren Pechtel on April 22, 2016, 03:51:28 PM
Hard is right.  I'm stumped.

Hint:

Spoiler
You can easy nillify central Nest, and using Guppy You can nullify up/rigt two Nest befor digital come.
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1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

Guppies took up a surprisingly large amount of space for me.

Spoiler

The AE Tower below the Inhibitor is low enough that you can fry the Digi link to the lower area. I put a Strafer, Reactor and Beam on the near-free PZs.
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Once again trying to blast enough Creeper to get to the techs/keys was the most annoying part. I didn't expect the Bickford to be present where it was.
A narrative is a lightly-marked path to another reality.

darkcloud

Ooops, inhibitor destroyed, but still have to get the key:)

GoodMorning

The key thing is annoying to me, but speedrunners will be challenged. I just miss them until the Inhibitor is down and the map's still going.
A narrative is a lightly-marked path to another reality.

yum-forum

Quote from: GoodMorning on April 23, 2016, 08:05:49 AM
The key thing is annoying to me, but speedrunners will be challenged. I just miss them until the Inhibitor is down and the map's still going.

More easy way:

Spoiler
At the begining (using Guppy) You have time and can nullify up/rigt two Nest befor digital come.
Then get key easy and no strong runners...  ;)
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1560 maps in CW2, CW3 and PFE till now
last

D0m0nik

Yeah the key was easy using tactic YUM describes, the terp took longer to collect!

GoodMorning

The longest thing for me was getting the Bertha tech. The keys weren't a problem.
(Although keys are like techs, without collection benefits.)

W.r.t. the right-hand key, I just applied Strafers and PCs. I didn't notice it was there until after I had collected everything else. I Relayed over from the right island chain. (I had tried Guppying, and got one Nest, but wasn't paying attention...)

In any case, I don't play for time. I just find it slightly irritating to discover that I forgot to grab a tech or key, and only then pound through Creeper I could have been finished with a while ago.
A narrative is a lightly-marked path to another reality.

Loren Pechtel

Whew, got it.  I didn't think of picking up that terp by flyover and I realized I could build a guppy-supported base in the upper right.

GoodMorning

Spoiler
The far right can be Relayed to from the Nest PZ. Good for free PZs.
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A narrative is a lightly-marked path to another reality.