Custom Map #3387: Reversed bickford effect. By: builder17

Started by AutoPost, April 03, 2016, 01:25:47 PM

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AutoPost

This topic is for discussion of map #3387: Reversed bickford effect


Author: builder17
Size: 224x168

Desc:
#CRPL #Runners #Beam destructable cores

Builder17

Put RBE creator.crpl into core and have Reversed bickford effect.crpl in scripts folder to use this .
If instructions are unclear , ask help.

yum-forum

You can write books or You can read them. It turned out that to read books is quite interesting!  ;)

In the description You wrote "Anti-Bickford effect" and I just had to play this game.  :)
At first glance, the game looked terrible...

My comments:

It's a pity that "anti-Bickford mens" only two. But interesting that if they not activated it possible to kill it by "pulse cannon" or "sniper'.
One more advantage of map - big space for building infrastructure and more or less flat surface, which is very comfortable.
Interesting was the location of the zone of digitals.
However, in this game you need many many times (thousands of times  :) ) to move the weapons, and tires...
Thank You for nice job!  :)

P.S. Definitely in general CW3 is brilliant game! So many variants of maps...  :)
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

Too annoying playing whack-a-mole with those "runners".