Custom Map #3327: take a break. By: Flaac

Started by AutoPost, March 26, 2016, 01:37:50 PM

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This topic is for discussion of map #3327: take a break


Author: Flaac
Size: 256x256

Desc:
Easy map

D0m0nik

Sorry but not a fan of this one. For me there are a couple of things that take the fun out of a map

1 - No choices - the start of the map is completely dictated, its like playing by numbers. The march across the stepping stones was painful!
2 - Dead ends - getting to a point in a map where you cannot go any further and you have to completely change tactic to conquer a different area through necessity

Thank you for making but not my cuppa tea!

yum-forum

#2
Quote from: D0m0nik on March 26, 2016, 05:33:10 PM
Sorry but not a fan of this one. For me there are a couple of things that take the fun out of a map

1 - No choices - the start of the map is completely dictated, its like playing by numbers. The march across the stepping stones was painful!
2 - Dead ends - getting to a point in a map where you cannot go any further and you have to completely change tactic to conquer a different area through necessity

Thank you for making but not my cuppa tea!

For me this map was semi-fun.  ;)
You are right: at the begining was not so interesting, but befor getting "terp" by using "guppy" I decided move CN and... surprised that first CN without terrain and not possible return back  ... I had to restart game.  :(
One more: I decided to kill Spore Tower and find that multi-Beam exist...  :)
Also for me not understandable why (for what) at the right central side exist big area protected for guppy etc.? I cleaned space for CN by sending "loaded terp", but then it was not possible nullify "air protector" and could not use this big space...
Interesting was way how to get "Berta" and "Thor".   
Interesting was several other ideas and I enjoyed map!  9/10! :)
Thank You!

P.S. On base of this map possible create  multi-task first-class map!  ;)
1560 maps in CW2, CW3 and PFE till now
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