Custom Map #3313: Runners PAC 2. By: builder17

Started by AutoPost, March 22, 2016, 02:03:25 PM

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AutoPost

This topic is for discussion of map #3313: Runners PAC 2


Author: builder17
Size: 90x90

Desc:
#PAC #Digitalis price changed #Many ways to win

Builder17

Spoiler
Runners have payload of 2000 creeper and hearth of 1 so farm these for creeper if you want. 
[close]

You can let nullifier take runner nest and spore tower down if you want , it will not nullify your emitter under totem.

Builder17

#2
No comments?  :(

Images under prove this map is winnable even if you let nullifier nullify OP runner nest.

D0m0nik

Over 100 people have completed it so clearly very winnable! It is a fun map, fat bugs and enhanced field make for a fun tidal wave effect. There is not a lot of technique to it though other than find the walls weaknesses and wait for them to collapse which is prob why no comments?

Builder17

#4
What you are thinking for example about normal enemy units in map? Good , or bad thing?

And that emitter is almost hidden inside totem?

And that there is many ways to win?  ;)

And does it looks good?

Johnny Haywire

Quote from: Builder17 on March 24, 2016, 07:21:36 AM
What you are thinking for example about normal enemy units in map? Good , or bad thing?
And that emitter is almost hidden inside totem?
And that there is many ways to win?  ;)
And does it looks good?

I liked the creeper-filled runners! Of course, it made the map fairly easy as Dom mentioned but it's always fun to ride a big tidal wave of creeper!  ;D

I'm not sure that I'd say there are "many ways to win". To me, that would suggest that you could use different tactics right at the start. I never found myself asking, "Hmmm... do I build emitters or spore towers for this map?" Sure, you can build some spores once you get through the first or maybe second set of walls, but not right away so there's really only one viable strategy to use at the start. Also, I found the initial spore tower mostly pointless since spores get shot down easily until you take out the beams and like Dom said there's really only one way to do that, and it's pretty straight-forward. I would prefer a bit more of a mental challenge, but some people are already challenged enough I guess so no biggie.

What I REALLY liked was the totem/emitter thing. I understand why we should have to "capture" more totems to build up power but one thing that's always annoyed me about PAC a bit is not having that ability at the start. Personally, I think what you did is a great idea! Thanks!  ;D

"And does it look good?" - That doesn't really matter much to me but it might to others. I'd much rather have something function great than look great. It's a PAC map. I wouldn't worry about how it looks because PAC maps are the best! Thanks so much for the map!
You disagree with this sentence, don't you?

Builder17

#6
This map can be done if you let nullifier nullify runner nest but it's harder so. Try it , johnny. See my images some messages over this.

RrR

There is so much creeper produced by popping bugs that it is possible to push creeper into the void and take short cuts. Whether this is any faster than finding the weak spots in the walls, I have my doubts, but it is an alternative.

TLFP

Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

Johnny Haywire

QuoteThis map can be done if you let nullifier nullify runner nest but it's harder so. Try it , johnny. See my images some messages over this.

Heh heh... yup. For me, the hardest part of doing that was figuring out how to keep the nullifier from dying. Was a little more challenging - I liked it a bit better!

Btw, feel free to post PAC maps that are almost impossible. I forget who it was that used to make those - (?) - people complained about them too much and said they were too hard and something about brain hurting and boo hoo and stuff.

Anyhoo... I really like your maps! Keep up the good work - you might inspire me to make my own PAC map!  ;D
You disagree with this sentence, don't you?

D0m0nik

I think Nuhages made the tricky PACs. And go for it Johnny, would love to see a PAC fro, you. I am rubbish at computer stuff and was amazed when I made my first one, it was actually very easy to do using the brilliant template. The only draw is that testing them takes for ever!

speef

A self-winning PAC map. Perfect for lazy players who don't like clicking!  8)

chwooly

Quote from: Builder17 on March 24, 2016, 11:21:00 AM
This map can be done if you let nullifier nullify runner nest but it's harder so. Try it , johnny. See my images some messages over this.

I played 3 times and could not get the runner nest nullified, Over all it was a nice little brain cleaner of a map, Not hard and really all you had to do was let it run to win
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

Builder17

Put digitalis under totem , use N key to formand one frame in time and make field to prevent creeper spreading.

Johnny Haywire

I just pointed the creeper south and it was able to nullify the runners' nest.
You disagree with this sentence, don't you?