Custom Map #3256: Kanal. By: kalek

Started by AutoPost, March 07, 2016, 06:15:21 AM

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AutoPost

This topic is for discussion of map #3256: Kanal


Author: kalek
Size: 180x110

Desc:
︃#puzzle ︃#spores ︃#runners ︃#limit_techs ︃#islands ︃#void Thanks to all players of the previous maps Keep Terp alive !

jaworeq


PMouser

Hi, I am a Bible believing christian.
I am a Youngevity distributor.

lividbishop


D0m0nik

This is a very hard map. It is not just a puzzle map, it is also a race against time and if you do not complete certain actions before about 6 mins you are in big trouble. The obvious place to land is also a red hearing.

Sorry to say but if you cannot work out how to use a terp to create a landing pad then you have no chance in this map.

I think this is actually too hard, I suspect as a map maker you refined it through multiple replays and went off down a tangent and the challenge for the rest of us is finding that path, I did through trial and error. Satisfying to complete but hugely frustrating to play I am afraid.  :o

Johnny Haywire

Yeah, landing is the easy part. I started this map and got off to what I *think* was a good start and then my computer shut off. I love a good fight, but I don't think membership in Mensa should be a requirement to complete a map.  :o

If Dom says it's hard then I dunno if I wanna start over and try this one.

Love your other maps though!
You disagree with this sentence, don't you?

D0m0nik

It seems very particular. You need to charge the nulifier on the far right and then collect the tech top right, then take out a central spore, then build a collector on a PZ to collect a beam. This all has to be done before the first spore hits. You can then sit back and rest.
Step by step start for anyone who is struggling:
Spoiler

Use the terp on the island just below the 4 beams, call this base 1
Send terp to the 4th island from right and terp 3rd island from right. Call this Base 2.
Move terp to 2nd island from right and terp the little 3x3 island above it. 
Land CN on Base 1.
Build one relay above the right hand reactor to collect the collector tech.
Delete all relays and move CN to base two.
Use energy packet to charge nulifier and build another cannon.
Then build up to the nulifier tech. Delete the pre-built nulifiers top and bottom left of map.
Use cannon to clear right PZ then build down to bottom right island for techs, use the terp.
Take CN back to Base one to take out a central spore and collect beam tech.
[close]

You can then take your time but it helps to save the bertha and you need all tech and the freeze AOO. The only unit I had no use for was the bomber.

If anyone wants a spoiler on the end let me know.

Peter R

I can see you put a lot of effort in creating this map. Thank you.
Unfortunatly the puzzle is a bit too hard for me, i got frustrated after trying over and over.
I like your starting idea you can't land unless use the terp first.  :)

kalek

Hi Everybody,

First thanks for playing (trying...) this map. i'am surprized that it is considered very hard, as it is not... unless you think it is.

The challenge is not to find  "THE ONLY PATH", cause there are many. D0m0nik spoiler is a proof, he doesn't do at all what I'am doing. I play this map with the Bomber and consider bertha useless...

Making this map took me hours. I considered how the game behave. For example, putting a canon in a pz and firing digitalis (left size of the map) mixed with AC clear everything.... after that it's nearly the end.

I post few images of the beginning  (the 3 first minutes of the Universe). You'll see it's not difficult and that no membership in Mensa is required, Mr Haywire ! - And there are also others ways to begin.

After I let you imagine what you have to do next... But now, it's very very easy.

Thanks to all
Best Regards,
Kalek

PMouser

where are you getting your relays from mine is -3 so i cant get started like you. ty
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

kalek

Quote from: PMouser on March 09, 2016, 03:04:43 AM
where are you getting your relays from mine is -3 so i cant get started like you. ty

They are all ON the map ! Select them all and destroy them BEFORE unpause;

In fact, what you are going to do BEFORE unpausing the game is the most sensitive.
(remaining runners are not really dangerous,just there to scare you).

This map is not really difficult ; if you follow the answers of  the BASICS  questions of the game :

goal : destroy the inhibitor and collect all the items
before that :

- land somewhere (a terp full of energy is here to help you)
- getting the nullifier tech because you need it for the next action
- create a base and protect it from spores (only one spore tower is dangerous at first (the one who build fast), but there a nullifier just in front of it... So this is maybe the place to land first...).

When ALL the spores towers are destroyed, it becomes a regular creeper fighting map.

Just don't forget to feed your forge and max the range
NEVER loose your terp (this is the main difficulty).


Hope this help
Thanks for playing
Have fun