Custom Map #3248: NN2 Lele Qr2. By: Pastor.Healer

Started by AutoPost, March 05, 2016, 11:39:18 PM

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This topic is for discussion of map #3248: NN2 Lele Qr2


Author: Pastor.Healer
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D0m0nik

Been looking forward to a new map from you, thanks PH!

This is possibly one of your hardest, I forgot to save first time round and completely lost a well set up and defended base because of one miss placed cannon!

I can't see any easy way to do this, it is tough but a real pleasure to play a level that is rewarding to  finish irrespective of time.

pastor.healer

Thanks so much D0m0nik!  Glad you enjoyed it...

I really didn't want to go for time on this map. I really went after the big wacking against the bugs...  :)

Blessings your way  :)

D0m0nik


RealAndy

When I can't even find where to place the Command Module after 2 minutes of looking then I think it's time to admit this map will definitely be too hard for me.  Or it is time to get some sleep.

D0m0nik

I am afraid there is nowhere to land the CN!

Spoiler
Level one PZ and then land your terps on it one at a time to flatten a landing pad. There are a few locations for this. Note that not all PZs have land under their entirety
[close]

Unfortunately this is the easiest part!

pastor.healer

Now that's my RrR...  Wow!  Great time   :)

You and D0m0nik are pushing the boundaries...

D0m0nik


RrR

I thought this was supposed to be a hard map!

I suppose it would be if you didn't nullify the 2000/0.5 emitter within 7:50.

Spoiler
I landed in the SE & used a PZ relay to reach the 2000/0.5 emitter (terping a place for nullifier/relay/cannon first). A couple of PZ berthas then quickly clears a path to the inhibitor
[close]

D0m0nik

Yeah i totally missed that! I hid behind two lines of 10 high walls with cannons sat on a 9 high wall so they couldn't hit digitalis! Terps on PZs are fun for building bases with but not normal for me to turtle!