Custom Map #3206: AntiCreeper Factory #PAC. By: AlFaNuGan

Started by AutoPost, February 24, 2016, 09:39:47 PM

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This topic is for discussion of map #3206: AntiCreeper Factory #PAC


Author: AlFaNuGan
Size: 72x144

Desc:
The small beings created mutants that when killed emit anti-creeper. We must free our poor brothers! I figured I was only going to spend so much time balancing this level before release, some challenges should be fun but overall should be easy. #PAC

Johnny Haywire

Liked it a lot! Taking over the first CN, like you said, is very easy. I found it just a little challenging to break through the second line up the hill but once you grab that PZ the rest is a cakewalk.

Thanks for making a cool PAC map!
You disagree with this sentence, don't you?

D0m0nik

I found the start and end very easy and the middle very difficult hence the poor time. I often suck at Alfs maps, don't know why but I can never figure them out!

D0m0nik

Just replayed and halved my time, still ruddy difficult to break through though!

Spoiler
I concentrated on one side and ignored the middle and other side completely. Some creative pushing is required building up creeper out of range of mortars and then rushing it in
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Johnny Haywire

Heh, yeah I did the same but maybe with a little twist...?

Spoiler
Use a spore to create some digi on one side so your channel of creeper can let more creeper get through. Instead of a narrow passage, I had a big wide one. Dunno if this helps a whole lot though...
[close]
You disagree with this sentence, don't you?

Loren Pechtel

Tough!  The first part is easy, cracking that line is very hard.

Spoiler
I used spores + pressure to paint the right side of the map and this let me push creep into the right end of the line.  After breaching this I was just barely able to hit the right PZ-reactor.  At this point the humans had power problems.  I very slowly rolled up about 2/3 of the line, then tried again for the PZ that hosted the reactor.  My high water mark had been pushing one segment of digitalis into it's area, now with the line out of the way I was able to push more.  I got the PZ and the fat lady sung.
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speef

I thought it was pretty easy, but I liked the puzzle of trying to figure out how to push past the bottom area. All those totems in empty space, with the PZ antispore towers... what does it all mean???   Had fun figuring it out. :)