Custom Map #3047: Obscure Hope. By: JoaoPistori

Started by AutoPost, January 17, 2016, 01:39:36 PM

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TLFP

Quote from: Krossi on January 19, 2016, 07:37:22 AM
One of the best PAC maps ever imho!!! ;D

Keep it up. I loved the new CRPL units.

There is a new map, with CRPL combined with a sleeper node.
Maybe that would be awesome for an epiloge!!!

cheers krossi
Are you talking about this map? http://knucklecracker.com/forums/index.php?topic=19976.0
Because there are sleeper creeps, but not a sleeper node.
Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

Builder17


TLFP

Currently ghosting, don't mind me.
Christian, my list of various content creation groups can be found here

JoaoPistori

Quote from: Krossi on January 19, 2016, 07:37:22 AM
One of the best PAC maps ever imho!!! ;D

Keep it up. I loved the new CRPL units.

There is a new map, with CRPL combined with a sleeper node.
Maybe that would be awesome for an epiloge!!!

cheers krossi


The main problem I see when trying to make a map with both PAC and Sleeper templates are the custom images. When you open the template map, their custom images are already there (not in a separate folder), so, just adding scripts is not enough - you need to add the custom images of the 2nd template. I haven't found a link with all the custom images yet, but if someone knows where to find them, I'd make this epilogue following Krossi's idea.
I know I'm asking too much, but would it be possible to make creep units controled by the player with the "select.crpl" (I didn't remember the exactly name) script and some other changes in the respective scripts?

//

As I can see, most players are enjoying this triology, so, thanks for all players that have played this map and the 1st one!

JoaoPistori

I'll take time to upload the 3rd map. I have only finished the new scrips/units and updated the existing ones. But to not keep all the 3 maps too "separared" in the colonial space, I'll make a harder version (very harder version) of each map and upload them all together.

Builder17

Instructions are there: http://knucklecracker.com/forums/index.php?topic=17638.0
In section 5 of first post.

slayer18x

You had better believe that when I got the upper hand I took my time and made everyone suffer. Great map and I will improve on my 2 hour plus time another day :)

metalsiagon

This was a considerably interesting map to play  ;D Keep up the good work!

JoaoPistori

I just came back from traveling, it was a long waiting time but I'm ready to publish the 3rd map and start the epilogue. Thank you a lot for the images and instructions, Builder17!

The harder (very harder :P) version of 1st map is ready too. But before uploading it I'll finish playing the finalized harder version of  the 2nd and the 3rd map (I can't beat my maps lol)

jaworeq

4h clocked. Should have used more spores from the beginning. It's 5 a.m., good night!

SpiredFate

Try as hard as I might, I cannot seem to get past the point seen in the screenshot. Ive tried taking the flip emmiter with use of the emmiter as seen in the screenshot, ive tried taking it using spores, only to get shut down by the beams, ive tried sneaking around and taking out the beams but got nowhere with that attempt either...absolutely lost as to what I need to do to get that next emmiter on that left side...
Spoiler

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RrR

When I got the map to that stage, I used lots of spores.
Spoiler
Starting at the north, lay down a carpet of digitalis & take out the pale blue things with multiple spores. You can use spores to isolate sections of the network from power, then let the digitalis take them.
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