Custom Map #2029: The Doomed Fortress - PAC. By: JoaoPistori

Started by AutoPost, May 01, 2015, 12:57:46 PM

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This topic is for discussion of map #2029: The Doomed Fortress - PAC


Author: JoaoPistori
Size: 144x144

Desc:
Here it is! The second map from "The Doomed Series"! In this map, Loki strikes back and take his world, destroying all the Abraxis Fortress. After that Loki calls Sleepers Nodes to kill Abraxis reinforcements. I discovered why I couldn't upload the map lol First I put some runner nests... and when I removed them from the map the victory icon appeared :P

JoaoPistori

As you saw there are three maps from the triology. I wasn't expecting them to have a symmetrical part (the Fortress), but it would be a lot hard to make exactly 3 equal maps without this symmetrical part. Is there a way to just copy the terrain to another map archive?

(I know I can copy the archive and change the units, but how can I do it with diferent map templates?)

//

About this map:
You should start with an emmiter gameplay, and then change to a spore tower gameplay, after 1/2 is taken, both spores and emmiters can do a nice destruction.

Linden

Thanks so much for the map - it's brilliant to see a new one (I've got many hours of replaying other PaC maps under my belt). :D

I'm sorry I can't give you any answers or anything to your techie questions, but I do appreciate the hard work. :)

teknotiss

Quote from: JoaoPistori on May 01, 2015, 01:33:00 PM
As you saw there are three maps from the triology. I wasn't expecting them to have a symmetrical part (the Fortress), but it would be a lot hard to make exactly 3 equal maps without this symmetrical part. Is there a way to just copy the terrain to another map archive?

(I know I can copy the archive and change the units, but how can I do it with diferent map templates?)

//

if you mean have the exact same terrain in more than one map you can copy the save with or without the scripts. but how this effects the PAC scripts i dunno, i think hubs or stdout or stewbasic can help better!
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

stdout

There is a way to add the PAC scripts to an existing map but I've never done it.

Great map, by the way. I really enjoyed it. Defeating the PZ mortars by cutting off their energy supply was a satisfying mechanic.

Tyler21

I really enjoyed playing this trilogy, thank you for making it!
It was a great idea to bring the three different game modes to the 'same' terrain, and still, I've never had the feeling that I was playing the same map because they were so different.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

Hubs

Quote from: teknotiss on May 01, 2015, 06:14:17 PM
Quote from: JoaoPistori on May 01, 2015, 01:33:00 PM
As you saw there are three maps from the triology. I wasn't expecting them to have a symmetrical part (the Fortress), but it would be a lot hard to make exactly 3 equal maps without this symmetrical part. Is there a way to just copy the terrain to another map archive?

(I know I can copy the archive and change the units, but how can I do it with diferent map templates?)

//

if you mean have the exact same terrain in more than one map you can copy the save with or without the scripts. but how this effects the PAC scripts i dunno, i think hubs or stdout or stewbasic can help better!

On the PAC template page I explained the method to do this: Play as Creeper Template. It's in section 5.  I did with the Arc Eternal Redemption maps.

Hubs

Great map!  Haven't been on CW3 much lately, but had to make time for this one.  Nice work!