Custom Map #2909: Pyramids!. By: Karma's coming!

Started by AutoPost, December 19, 2015, 01:50:24 PM

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AutoPost

This topic is for discussion of map #2909: Pyramids!


Author: Karma's coming!
Size: 256x144

Desc:
**LAG WARNING**

Builder17

Spoiler
Why reactor stacker counts for victory and so needs be nullified? Accident maybe?
[close]

Karsten75

Quote from: Builder17 on December 19, 2015, 03:28:10 PM
Spoiler
Why reactor stacker counts for victory and so needs be nullified? Accident maybe?
[close]

There is some core there. What purpose it serves is not clear.

cpaca

Quote from: Builder17 on December 19, 2015, 03:28:10 PM
Spoiler
Why reactor stacker counts for victory and so needs be nullified? Accident maybe?
[close]

Correct! Late, lol. I've been off for half a year or so
To use [OUR] Custom Modules, go to Forums/Knuckle Cracker/PFE/Map Makers, Ship Builders, and Coders, Go to the pinned posts, find the one named "Custom Modules Thread", Open it, Scroll down until you find ShipModule, Apply that into your map, do not apply it into map if one copy already exists, Apply the Adder script (Sometimes named "Master.prpl, sometimes [shipname]Adder, etc.) and the actual used scripts [which i will state in my posts]. If one copy already exists, do not apply another copy. -The CMC :-)