Custom Map #2503: AppleMacWorld. By: AMH

Started by AutoPost, September 13, 2015, 08:45:42 PM

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AutoPost

This topic is for discussion of map #2503: AppleMacWorld


Author: AMH
Size: 128x84

Desc:
Open Map with Giant Wave of Creeper and Digitalis Takeover #NoSpores

Tero

A relatively easy map once you get past the hard parts.  Which are numerous.
I respect those who quote me the least.

Grayzzur

Not that hard. The walls give you plenty of time to build up a base with a strong economy and defenses. Once the walls are down, move on the first row of emitters. Then push all the way to the edge and prepare for the final phase. That's the part where I imagine post people sit and wait for Berthas or Terps to be built. They are very expensive on this map, and there's not enough time to build them and get a good score. You don't really need them.

Spoiler

Sacrificial Mortars do a good job of clearing the initial amounts of creeper on the back wall. Mortars supported by Guppies can keep a remote base clear. There's just enough room for a relay to stretch from the guppies on the back to the front row by the emitters to power Pulse Cannons and Nullifiers.

I put Reactors and Strafers on the power zones. The Strafers help keep the levels of creeper low enough to build Nullifiers.
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"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

applemachome

Quote from: Grayzzur on September 15, 2015, 01:45:06 PM
Not that hard. The walls give you plenty of time to build up a base with a strong economy and defenses. Once the walls are down, move on the first row of emitters. Then push all the way to the edge and prepare for the final phase. That's the part where I imagine post people sit and wait for Berthas or Terps to be built. They are very expensive on this map, and there's not enough time to build them and get a good score. You don't really need them.

Spoiler

Sacrificial Mortars do a good job of clearing the initial amounts of creeper on the back wall. Mortars supported by Guppies can keep a remote base clear. There's just enough room for a relay to stretch from the guppies on the back to the front row by the emitters to power Pulse Cannons and Nullifiers.

I put Reactors and Strafers on the power zones. The Strafers help keep the levels of creeper low enough to build Nullifiers.
[close]

I didn't want to disable elements like Terps or Berthas as they are a nice way to help beat the map if not doing a speed run;

Grayzzur

Quote from: applemachome on September 15, 2015, 03:08:28 PM
I didn't want to disable elements like Terps or Berthas as they are a nice way to help beat the map if not doing a speed run;
That was a nice approach to that. Allows everyone to finish the map their own way, even if it takes longer. The cost of 10000 definitely says "you really shouldn't need this."
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker