Custom Map #2456: Crun 9921.227 B2. By: Pastor.Healer

Started by AutoPost, September 03, 2015, 02:38:57 AM

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AutoPost

This topic is for discussion of map #2456: Crun 9921.227 B2


Author: Pastor.Healer
Size: 97x97

Desc:

Helper

Hmmm...beat a PH game with only one re-start.
I'm thinking the next game is going to be a real humdinger.
Fun stuff - thanks.
H

pastor.healer

That's funny.  I almost named this game Q22 Helper 354.22

You might ask... what is the Q22 and teh 354.22?  And I would say, Q22 is the area of Quadrant 22 in sector 354.22.  Helper is the section
that was made for him....

blessings my friend

:)

stdout

Really, really enjoyed this one. I was able to nullify all 4 runner nests early in the game and that gave me a huge advantage in mopping up the rest of the map. Extremely tight start that had me redoing the first 3 minutes of the game countless times before I had it just right. Great map!

pastor.healer

Thanks stdout!  This is truly a map that gives the player multiple ways to win it.  For example... look at my poor score :)

RealAndy

Very good. Definitely was very energy starved at the start, then worked out a better way:

Spoiler

Don't land in the middle island, land near an ac emitter and quickly build a reactor on a pz. Then a beam, then the base can be defended by increasing the height of other pz's and putting blasters on them.
[close]

PMouser

no this spoiler dont work, the creeper comes off the high ground by the ac emmitter and gets me
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Loren Pechtel

Quote from: RealAndy on September 04, 2015, 06:59:32 AM
Very good. Definitely was very energy starved at the start, then worked out a better way:

Spoiler

Don't land in the middle island, land near an ac emitter and quickly build a reactor on a pz. Then a beam, then the base can be defended by increasing the height of other pz's and putting blasters on them.
[close]

No need to

Spoiler
Land in the center and drop the other two CNs to the north and south, build two cannons.  These are then deployed to PZs and will keep the nearby emitters in check.  Collectors on other PZs for good connectivity, reactors on some PZs, cannons on others.  Terp all outer PZs to level 2 as soon as possible.  Mine line got breached once, no big threat.
[close]

Helper

Quote from: PMouser on September 05, 2015, 12:08:21 AM
no this spoiler dont work, the creeper comes off the high ground by the ac emmitter and gets me

PM,
Try this - a screen shot at about one minute.
H

teknotiss

Quote from: Helper on September 13, 2015, 05:55:32 AM
Quote from: PMouser on September 05, 2015, 12:08:21 AM
no this spoiler dont work, the creeper comes off the high ground by the ac emmitter and gets me

PM,
Try this - a screen shot at about one minute.
H

darn dude, i used that screenie as a guide and beat your time by 0.7!
excellent set up, cheers dude!  :)
PH nice job, not too many runners going pop all at once made this a lot of fun!  ;)
8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Helper

Quote from: teknotiss on September 13, 2015, 06:55:23 AM
darn dude, i used that screenie as a guide and beat your time by 0.7!
Razzlefratz!
Once more unto the breach...
I'll be back.
H