Custom Map #2354: PAC #2 LessBertha. By: All Credit to Krossi

Started by AutoPost, July 29, 2015, 09:37:24 AM

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AutoPost

This topic is for discussion of map #2354: PAC #2 LessBertha


Author: All Credit to Krossi
Size: 256x100

Desc:
All credit to the great original. Modified the start to be a bit less impossible for the less hardcore players. Thank you Krossi for another great map.

RealAndy

Much better, I could get past 5 emitters without having to massively micro-manage.
Also liked that it was a challenge right to the end.

Linden

Wow nice one! It almost felt like a walk in the park compared to the original, which had its own charms, obviously, but is very hard.

Whoever you are, thank you. I'm sure Krossi doesn't mind you giving me a break. :D

lolername


Krossi

Its great!!

I dont have much time right now, cause I have to learn for my exams :(

So I appreciate your effort!!

Thx for the upgrade!


teknotiss

Quote from: lolername on August 01, 2015, 07:36:02 PM
yeah...i cant get past 3 emitters. any help please?

well if you link emitters together you can increase the amount per sec...
if you use "r" to set emitters to pulse mode they release more creeper less often...
and get the Digitalis spread under the totem and you can use the push tool...
option 4
have you player many #PAC maps?
if not i recommend trying one of stdouts or maybe mine to learn the ropes on a less intense map....
use "#PAC" in the text search box, top of CS window
hope that helps!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

dePoPo

Quote from: Krossi on August 02, 2015, 08:38:41 AM
Its great!!

I dont have much time right now, cause I have to learn for my exams :(

So I appreciate your effort!!

Thx for the upgrade!

It is realy still your work Krossi. Al i did was remove the 2 random firing bertha's and one row of anti air to break open the starter area. Everything else is unchanged. Keep up the good work !