Custom Map #2314: Violos. By: ghostwalker13

Started by AutoPost, July 15, 2015, 12:49:30 PM

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This topic is for discussion of map #2314: Violos


Author: ghostwalker13
Size: 128x128

Desc:
#9th map "If you've got good orginising skills, you've got this one in the bag." This map was quite hard to make instead of test. The continious flow of having to delete finalized maps was quite annoying, but we got there in the end. Notes/tips: Use the PZ's wisely. You may want your reactors on them. Get some cannons up for when the 4 emitters in the box start to kick in. Last but not least, use the only nullifier you have, wisely... Take out priority targets. That's all from me, I bid you a Good Luck

Peter R

The map looks beautiful.  :)
I just had set up a lot of collectors and collected a lot of energy, then already game over.  :(
Very short game, can easily be made more interesting.