Custom Map #2295: Pulse Waves. By: JoaoPistori

Started by AutoPost, July 08, 2015, 05:45:48 PM

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AutoPost

This topic is for discussion of map #2295: Pulse Waves


Author: JoaoPistori
Size: 99x99

Desc:
This map can look hard at the beggining, but after 2 or 3 losses you'll catch the point and will be pretty easy to beat. I used the "EnableTowerShield" script action and the MakeCircularTerrain in codes examples page. The Emmiter in the center will suck or push the Creeper, not randonly, and become stronger as the time passes.

Loren Pechtel

I sure don't see how to beat it with so little power.

ChaosMaster130

A rather quick and simple map. I liked it  ;D

Also for those who need help
Spoiler
You have 3 nearby Freeze's. Use them
[close]
Spamming my Up+B Special since 1999!

darzog

Quote from: ChaosMaster130 on July 08, 2015, 07:31:25 PM
Also for those who need help
Spoiler
You have 3 nearby Freeze's. Use them
[close]

What is a
Spoiler
Freeze
[close]
?

RrR

Quote from: darzog on July 09, 2015, 06:26:17 PM

What is a
Spoiler
Freeze
[close]
?
Spoiler
The yellow thing with an F on top. Connect your network to these and supply with ?25 packets and they will launch into orbit. Go to the orbital tab on your control panel and launch one at, e.g., an emitter to freeze it for 45 seconds while you build a nullifier
[close]

Asbestos

You should finish the story mode, Arc Eternal, before attempting Colonial Space. It will give you much-needed information and game skills you can use to finish the harder maps in CS. If you jump straight into CS at Starsync or whatever planet it's accessed from, you won't know even half of the entire lineup of buildings or enemy units available in Colonial Space.

darzog

I have finished the story mode.  I may have just missed it, but I don't recall learning about those, and I know I never had to use them to finish the story Arc.  But it's good to know what they are.