Custom Map #2221: Farewell, old friend. By: tamrin

Started by AutoPost, June 25, 2015, 05:09:37 PM

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creepergirl

pz air power? sorry i play often but not familiar with the lingo and abbreviations

stdout

Quote from: creepergirl on June 27, 2015, 03:29:42 PM
pz air power? sorry i play often but not familiar with the lingo and abbreviations

PZ == power zone. The rings left behind by nullified emitters and other structures.

air power == flying weapons.

D0m0nik

I don't normally suffer form lag but this ran really slow due to the size.

The start was incredibly challenging but once across the gap it was just long and boring, would have been nice to have the forge a bit earlier as by the time I got it I only had the spore island and the top left one to defeat, 5 minutes of quick clean up after an hour and a half of slow progress!

Still love your maps, I would have enjoyed this more if my laptop was a bit more powerful!

tamrin

Quote from: D0m0nik on June 28, 2015, 06:52:44 AM
I don't normally suffer form lag but this ran really slow due to the size.

The start was incredibly challenging but once across the gap it was just long and boring, would have been nice to have the forge a bit earlier as by the time I got it I only had the spore island and the top left one to defeat, 5 minutes of quick clean up after an hour and a half of slow progress!

Still love your maps, I would have enjoyed this more if my laptop was a bit more powerful!


Oh thanks :) I want to make some bigger map and this one was not so great as Priority Island. Dont worry, my laptop is slow too, so it was painfull to win this for me too :DD Next maps will be smaller.


metalsiagon

The beginning had me for a good bit trying to get everything set up in the right order, but it was a good challenge. Great map!

Three things though,
1) I don't know if it was just me, but this one lagged for me where none of your others did. Maybe too much going on?

2)The bottom was just a slog to the finish, painstaking going through each set up exactly the same.

3)Was it intentional to have to destroy everything? I thought it was just shield keys for a win (in this case).

hbarudi

I like these colored maps, different from the default colors everyone uses, but this map is impossible to get off the start island, and techs can't just be picked up without having to actually build a surviving collector in 40 thick creeper and mortar in starting powerzone doesn't reach any island to begin attacking creeper, no reactor to get better energy some help please.

RrR

Quote from: hbarudi on October 21, 2015, 01:51:00 AM
I like these colored maps, different from the default colors everyone uses, but this map is impossible to get off the start island, and techs can't just be picked up without having to actually build a surviving collector in 40 thick creeper and mortar in starting powerzone doesn't reach any island to begin attacking creeper, no reactor to get better energy some help please.
Spoiler
Grab the tech from the diagonal island at the start. The first five minutes will be hard, thereafter easy.
[close]

hbarudi

Thing is, I do get the beam and relay in the beginning, but its the reactor and stuff there that I am unable to get, also this is the only such colored map by tamrin that I am not able to complete.

I would appreciate any help regarding the start and getting the reactor which is the tech I am talking about, not the beam which I know is obtainable in the first few seconds of the map.

RrR

OK, I think I remember now. This was hard. I sent across a load of weapons, cycling them as they ran out of energy, until it was possible to nullify the emitter on the diagonal (cannot remember if I used guppies or had to use the relay on the PZ). Then it is possible to attack north and get the reactor tech.

hbarudi

Finally completed this map, the start was difficult, but then the powerzones at the bottom once the strafers and bombers available they take out the rest of the islands and guppies give energy to everywhere else. I remember reaching everything except the upper island that is not possible to take until the late game with the bunch of emitters and runners. I eventually figured out how to prevent some powerzones from dying to the special emitters that can kill powerzones simply by nullifying the first row of emitters on the bottom, then nullify with powerzone the whole cluster. The groups of 15 pz strafers and 15 pz bombers took out the other islands so easily.