Custom Map #2210: Mesyat. By: ghostwalker13

Started by AutoPost, June 22, 2015, 12:20:39 PM

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This topic is for discussion of map #2210: Mesyat


Author: ghostwalker13
Size: 256x256

Desc:
#6th map World: Mesyat Habitable: Semi Atmostpheric pressure: Stable Threat detected - Creeper ----- Well, this was a hell of a job to test, I would have dont it in 10 minutes... if it wasn't for the inhibitor ... Notes/tips: You will need the forge ( please note that weapon upgrades aren't available and the build speed isn't either, sorry ) You will sometime need guppys. But most important of all, upgrade energy efficiency and build lots of reactors. That's all from me, and I bid you a, Good Luck!

Helper

Some of your games have been among my favorites, but this one won't make that list.
:)

I don't understand your decision to maximize the size - everything in the game could have easily fitted into something much smaller - and the restrictions on upgrades accomplished nothing other than to slow things down considerably.

The Inhibitor wasn't that hard to take out after I got some PZ Bertha's cranking.

I would love to see another version about half the size and all the upgrades available.

Thanks for all the work you put in to these.
H

Peter R

I like this map and it's gameplay. Well done.  :)

I agree with Helper, why disable the updates?
You could skip giving away eather resource packs, so building up updates requires time.

ghostwalker13

Sorry about the lack of upgrades, I decided to test out a feature to do with it.
It said somewhere that if you put: " -1 " in the slot of forge upgrades, it could be upgraded indefinitely.
But it turns out that for the weapons and build speed, it didn't work out so well.

As for the 2X bigger map...
This is among my first time with this size of map, I did have a concept in mind, but it ended up being scrapped.
I'm not sure about you, but I think the map size is fine. But I've gotta say, I may have made it too big, because when I was doing guppies, they were a lot slower.

Sorry for all those mistakes there, hope you'll still be playing some other maps coming along the way though!  :D

-ghostwalker13

P.S: If you have any ideas for maps or concepts I could add in, please me either say in the comments on my maps, or P.M me. Thanks.

ghostwalker13

I'm currently working on a revamped version of Mesyat.
I've gotta say, testing it, is so hard.
When released, if you play, you will see in the middle that the creeper gets so condensed that when it gets released - it's like a tidal wave. Hope I complete it, and I hope you will like the released revamped version.

-ghostwalker13