Custom Map #1942: Mandelbrot J. By: warren

Started by AutoPost, April 09, 2015, 09:33:49 AM

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This topic is for discussion of map #1942: Mandelbrot J


Author: warren
Size: 96x63

Desc:
Sequel to Mandelbrot, Smaller and sleeker and randomier in every way. Explore the fractal for the equation z=z^3+c. Then play a random level. Left click to explore. Right click to place a pad and begin. H key summons instructions. #CRPL #Random #Tinyland

warren

#1
It seems no one wished to contribute any textures, so I improvised. Art by Knuckle Cracker wiki contributers, and some guy in Britain. This time, for sure there will be no sequels unless someone provides new textures.

I may have forgotten to add that the mouse position is important when pushing the J key.

I may also have accidentally used #Tinyland instead of #Miniland. Oops.

Tyler21

I enjoy these fractal maps very much but like its predecessor, 90% of the generated maps are completely impossible (and I didn't even dare to choose 'impossible'), for instance because the only landing zone is on digi that is connected to an emitter that can't be nullified at start + there are 2-3 spore towers with 6-8 spores in 2 minutes each. So a player has to be patient and generate new maps again and again to find one which might be possible to beat.
"Enjoyment appears at the boundary between boredom and anxiety, when the challenges are just balanced with the person's capacity to act."
― Mihaly Csikszentmihalyi

Check my collection of the 30 most difficult and challenging maps in Colonial Space!

warren

Well, that explains the score difference. I used exactly the same generator.  hmmm...

However, I restricted myself to playtesting on impossible, and impossible has 141% more spores and 150% more creeper among other things, so I assumed nearly all the maps would be easyish on normal.

Lost in Nowhere

Even on the normal difficulty, the majority of maps on even the largest version are beyond me... I'm certainly not the best, but they are, for the most part, waaaay too intense.
Don't die! :)

Flash1225

I'm curious, what do all the different CRPL enemies do? I figured out what the white holes do, as well as the orange emitter, but is there anything else CRPL-wise when you start actually playing,k other than random generation?
Considering how many turns my life has taken (good and bad), I'm still fairly neutral to it all. I take the hits, I don't react overly.

warren

I just recycled enemies from other people's maps after upgrading their interface a little:
Spoiler

slip emitters: (virgil) pulse synced to emitter, amount auto-calculated, hover link
singularities: (from creeper world 2, creeper world 3:abraxis) new graphic, unit teleportation, hover link less buggy.
volcanoes: (map 233 emergence) no cone formation, quieter spores, 3D targeting(tm), custom spore graphic, range hover.
shooters: (virgil) range hover, 3D targeting(tm), fires spores, custom spore graphic, quieter spores.
[close]
I am 90% sure that i just added those four.

Sorrontis

what is a slip emitter? I've heard people talk about them, still no clue what they do ... also, how do you randomly generate a map?
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

warren

I keep forgetting which map they originated on but they were the hard to see ones in the original campaign that could not be nullified. Custom maps with slip emitters and flip emitters are the best maps for people currently tired with vanilla maps but do not want to figure out complicated crpl.

To randomly generate a map either:
Use the DMD.
or
Create a CRPL script capable of randomly generating a map.

There was one guy who uploaded a couple random asteroid levels who used an external script.

Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


Sorrontis

ah, that's what I thought. Awesome! I might have to use a few in my maps
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."