Custom Map #1742: MicroPACland 2. By: J

Started by AutoPost, February 18, 2015, 02:07:28 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1742: MicroPACland 2


Author: J
Size: 42x28

Desc:
Somehow these weapons here just won't starve... #Jmaps #PlayAsCreeper #PAC Note: playing at x4 makes this game much faster than the scores suggest. It may take some time before you've found something that works. Once you've captured a PZ you should be able to end it in a few minutes.

TimeWeaver

Wow 5+ hours game time, thanks for the 4X tip, that would have been a looooong slog.

Hubs

J, nice map! I actually played it in 1x speed and used a special digitalis trick and shaved a ton of time off.

J

That x4 tip was meant for those who were scared scared off by the posted scores. Most people do play this at x4. But for the speedruns, x1 works fine :)
I tested this map without any micro management (so spores always fired at the same time) and had a hard time finding the correct spot to send the spores. It seems that the 'splash damage' of the spores can often do more damage than a direct hit because the mortar shells usually land where the spore hit, eliminating the creeper there first.
I hope others also catch up on these no CN PAC maps. Other weapons and structures are probably also nice in thse maps (bertha, beam, terp). Just modify the bertha script and remove the rebuild code and you're ready to go.

Hubs

Yeah, I usually play 4x speed, especially on these really hard maps. I'm getting inspired by the no CN maps you've done and I'm thinking about doing one.

J

I'll put a little template in the PAC template topic once the next map is done, but I bet you can make one yourself 8)

Hubs

Cool, thanks! No need for me to re-invent the wheel ;)

Linden

Hokay, here I am again, completely foxed.  :-[

I simply can't find a way to complete this one - would anyone give me a starter tip? I haven't destroyed a single cannon or mortar yet. :D (I know, I'm terrible when they get tricky.)

stdout

Don't hit the units directly. Aim to make pools beside the enemy units. The mortars clean up the pools first and the shallow creeper that splashes around is hit last. Well, those shallow pools do plenty of damage. If the damage caused by the spores isn't entirely healed by the time the next volley hits, then you know that eventually you'll defeat that unit.

Linden

Ah righto - I thought I'd tried dropping spores into areas that won't (eg) be hit by cannon because of LoS or wall depth, therefore allowing creeper to linger a bit longer, but it never worked for me. I'll give your tip a try, stdout, and thank you so much for your patience and help. :)

Hubs

Also try to time the spores so they are hitting at different times. That will help so prevent mortor shots from clearing the creeper from both spores and will keep creep on the ground longer.

hbarudi

Can't grow any digitalis on this map, powerzone mortars stop it at the emitters.

J

Quote from: hbarudi on April 29, 2015, 04:58:50 AM
Can't grow any digitalis on this map, powerzone mortars stop it at the emitters.
Don't worry about the digi, once a few units are down it'll suddenly start to grow. Just make sure you have the digi growth. Use the spores from both sides to take down units one by one. You can't lose anything so don't worry about having to restart. With the hints on this topic and on the topic of NanoPACland 2 you should be able to finish it. (NanoPACland 2 doesn't have mortars, so you might want to try that one first if mortars are the problem)

Qwerty Quazo

What is the script that you used to make these units?
The brain is complicated. Use it or lose it.

J

I took the bertha.cprl script from the PAC template and modified it to fuel other units, and I removed a check so it will recharge even with less than 25 ammo. If you don't want to code it yourself, here's a tutorial how to steal it from this map: http://knucklecracker.com/wiki/doku.php?id=crpl:examine_map_resources