Custom Map #1382: Asiol. By: Thumbmaster

Started by AutoPost, November 22, 2014, 05:33:08 PM

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AutoPost

This topic is for discussion of map #1382: Asiol


Author: Thumbmaster
Size: 225x256

Desc:
One of our earlier maps. It's pretty easy but there are a lot of spores that are easy to kill.

iwishforpie2

Most of the map was empty, so there wasn't really anything to do with the mass space, otherwise, I love it! Although, you could make it harder by using AE, and more emitters.
What's a pie? I'm not a pie. I'm a pi.

thumbmaster

This map was created before he realized spore towers don't produce any LOCAL creeper. Yes, I agree that AEs and more emitters would be a welcome change. We're working on one now that's keeping me on my toes. Mind you, I'm not a very good player.   :P
Twas a sad day when we mothballed Creeper World for Particle Fleet.

Gameboytm101

This was a nice fun quick romp.  :) I could've gotten a sub-15mn time if I hadn't underestimated how much creeper was on the island with the Shield Key.

DestinyAtlantis

Quote from: thumbmaster on November 22, 2014, 07:44:28 PM
This map was created before he realized spore towers don't produce any LOCAL creeper. Yes, I agree that AEs and more emitters would be a welcome change. We're working on one now that's keeping me on my toes. Mind you, I'm not a very good player.   :P
If i'm not mistaken, you can put both an Emitter and a Spore tower on the same spot, if you even put an AE tower, Digi and a Runner Nest, you can save on space (and power zones) and still have everything you may need.

Mexxor

Thats true, and if you want to be evil you can stack like 10 20/0.5 emitters on one cell, so it looks like just one  ::) + one AE tower and its not really that obvious to see :P
"Tell people there's an invisible man in the sky who created the universe, and the vast majority will believe you. Tell them the paint is wet, and they have to touch it to be sure."
― George Carlin

thumbmaster

Quote from: Mexxor on November 24, 2014, 08:32:59 AM
Thats true, and if you want to be evil you can stack like 10 20/0.5 emitters on one cell, so it looks like just one  ::) + one AE tower and its not really that obvious to see :P

LOL! Nice, but I'll let him figure out being evil all by himself.   :P
Twas a sad day when we mothballed Creeper World for Particle Fleet.

Grayzzur

You *can* put an emitter and sport tower on the same cell, but I wouldn't recommend it. The tool tips overlap, and it's hard for the player to tell how many spores and emitter strength. I think next to each other works better.

Also, stacking multiple emitters doesn't really change the game, if you understand emitter mechanics. An emitter with a strength of 20 and a rate of 0.5 will, every half second, make sure the creeper directly above it is at least 20. If not, it will raise the level to 20. It does not just add 20. So, a stack of emitters will basically be the first one setting the level to 20, and the other 9 saying, "yup, it's already at 20." The resulting stack of power zones also do not confer any extra benefits to units built there.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

DestinyAtlantis

Off-topic a bit. Why isn't anyone using additive emitters? (it adds creeper to the amount already present (if there was 5, with 20 it would make it 25 (add), instead of 20 (normal emitters)). Or do they just not work properly. I had tried a ramp-up-flip-additive emitter but i couldn't make it start with AC production (mixed several scripts together).