Custom Map #1377: Two minute game. By: RrR

Started by AutoPost, November 21, 2014, 03:47:20 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1377: Two minute game


Author: RrR
Size: 84x84

Desc:
One spore tower, one emitter, how long can it take? #puzzle

pastor.healer

I know you are giving out your hard earned technique here, I just don't see how you did this in your posted time.  What is
worse is that I know it is legit!  Haha....




iwishforpie2

Hey, this looks eas-oh, super fast spore tower. gg no re
What's a pie? I'm not a pie. I'm a pi.

NextIdea

Figured it out thanks to the following:
Magic?

TimeCN x2PC x2NullifierSpore tower
00:00.00
00:03.00LandBuilding
00:10.00Ready
00:20.00Building finished/Charging
00:27.00Charging finished
00:30.00>Doing some magic<1. Wave
00:33.00Building
00:50.002. Wave
01:00.00Building finished/Charging
01:10.003. Wave
01:14.00Charging finished/Firing
01:16.00--Firing finished/END-
Time line only shows that there is 6 second time to kill creeper, which is obviously too small amount.
Bug?

The only thing I can think about is a bug, which I encountered in that map, when Creeper Spore Tower drops AC - then it's only possible.
Magic? Weird bug!
[close]
[close]
If you figure out the correct actions, then it's easy to reach that time.

Such maps always remind me some other ones where I still wonder how it's possible to finish so fast.

RrR

It is a game with two routes to victory. The standard approach and a fast alternative requiring lateral thinking and magic (but no bugs - standard creeper physics).

I have an idea for a particularly devious game...

willbir

Okay so with the clues on this thread and bit of trial and error I see what this magic trick is, but is this something that was programmed into this map or is this some novel behavior that I've not noticed before ?

stdout

There is no CRPL present in the map. How does the spore tower alternate between AC and C?  ??? ???

DestinyAtlantis

I haven't yet played the map, but how much Creeper does the spore have?
If you remember from Creeper World 2 or watched closesly at the black hole from the forge you will notice that once the Creeper amount goes over 2147 (2^31) it switches to -2147 (-2^31) because that's how signed integers work in programing. Maybe it has something to do with that, but it's only a guess.

RrR


stdout

Cool map, and awesome puzzle. I had no idea about the signed integer issue. But I feel like this is a bug in CW3 and therefore I wouldn't personally be excited to see this in many future maps. If I was the developer, I would make a bug fix to prevent the creeper from flipping like that.

teknotiss

Quote from: stdout on November 23, 2014, 08:56:39 PM
Cool map, and awesome puzzle. I had no idea about the signed integer issue. But I feel like this is a bug in CW3 and therefore I wouldn't personally be excited to see this in many future maps. If I was the developer, I would make a bug fix to prevent the creeper from flipping like that.

it's an intentional function, in CW2 the same event occured, it is possible to use this tactically, just trickier in 3 than 2.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

GoodMorning

Egad. I wouldn't have thought there was room in that score table to slip in another suboptimal strategy. I was wrong. I found two.
A narrative is a lightly-marked path to another reality.

Martin Gronsdal

Spoiler
is the shield part of the equation? when I didn't have a shield, the spore tower only gave a small puddle of AC. Using the shield, it produced tons of AC
[close]