Custom Map #1364: boss world mishion 6. By: raven.com

Started by AutoPost, November 17, 2014, 05:08:22 PM

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AutoPost

This topic is for discussion of map #1364: boss world mishion 6


Author: raven.com
Size: 200x180

Desc:
hay poeple soory for the the delay of mishions my laptop broke, by the way its sposed to say mishion 5 but i tipe in 6 byacsadent so injoy the mishion and rate :)

Asbestos

If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.

Jamz

Quote from: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.

I concur.
Was going to start up CW3 and play this... but then my eyes saw it... or rather, a lack of it... ... it didn't see any TOTEMS!!!

For a map this large, you really really should put totems or aether packs at least. Having no aether just makes the entire map unnecessarily slow. I'm afraid to say I won't be playing this map. :(

teknotiss

Quote from: Jamz on November 17, 2014, 07:11:50 PM
Quote from: Asbestos on November 17, 2014, 05:47:10 PM
If you showed the description to a grammar nazi, their head would probably explode. Cool-looking map, though.

I concur.
Was going to start up CW3 and play this... but then my eyes saw it... or rather, a lack of it... ... it didn't see any TOTEMS!!!

For a map this large, you really really should put totems or aether packs at least. Having no aether just makes the entire map unnecessarily slow. I'm afraid to say I won't be playing this map. :(

seconded, no forge = no fun for me.  :(
also please put less effort into the creative misspellings! ::) it'll make them more believable  ;)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

planetfall

I have a soft spot for forgeless maps, if only out of nostalgia for the bad old days of CW1 where turtling and passively accumulating research points wasn't an option. I enjoyed this map quite a bit because there was thought put into the layout -- my only real gripe is that the emitters are exactly identical so there isn't any difficulty progression.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Karsten75

Interesting looking map - islands and void, digitalis. Let's do this!

Landing spot secure and first runner base eliminated with no difficulty. Base secure. Now where to focus for Totems and upgrades.. ? What?? no totems, no upgrades, packet flows like molasses in the winter over huge distances.

OK, there are other mas, this one will wait for a long time. Sorry

I really would have played it if there were some speed upgrades and I may pull one of my usual stunts and remake this map with Totems.

Mexxor

Quote from: Karsten75 on November 18, 2014, 12:38:43 PM
Interesting looking map - islands and void, digitalis. Let's do this!

Landing spot secure and first runner base eliminated with no difficulty. Base secure. Now where to focus for Totems and upgrades.. ? What?? no totems, no upgrades, packet flows like molasses in the winter over huge distances.

OK, there are other mas, this one will wait for a long time. Sorry

I really would have played it if there were some speed upgrades and I may pull one of my usual stunts and remake this map with Totems.

I second this :D
"Tell people there's an invisible man in the sky who created the universe, and the vast majority will believe you. Tell them the paint is wet, and they have to touch it to be sure."
― George Carlin