Custom Map #1233: RunnerLine. By: stdout

Started by AutoPost, October 07, 2014, 02:57:49 PM

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AutoPost

This topic is for discussion of map #1233: RunnerLine


Author: stdout
Size: 150x150

Desc:
A small #PlayAsCreeper map. Spore towers also create runners! Use them to stun your enemies. If you\'re having trouble, remember that if you destroy live digitalis, it will spill creeper everywhere... Thanks beta testers mzimmer74 and pawel345.

cecel123

GENIUS!!! I'm not usually one for small maps, but I'll make an exception for PlayAsCreeper maps like yours stdout! ;D
"Mom, why would I do drugs when I have video games?"

ljw1004

How do you win? I overran the base, caused all three orbitals to leave, destroyed all enemy units I can see, but the game won't end.

(I didn't yet bother reaching all the totems or PZs.)

Tunnen

Quote from: ljw1004 on October 07, 2014, 06:41:25 PM
How do you win? I overran the base, caused all three orbitals to leave, destroyed all enemy units I can see, but the game won't end.

(I didn't yet bother reaching all the totems or PZs.)

Did you perhaps miss a relay?

inept_celt

While trying to improve on my 10^15th minute time, a few minutes in the digitalis block turned red and won't do anything.  Kinda frustrating.

Also, how does one aim the spores, they seem to have minds of their own.

Thanks.

stdout

ljw1004, you probably missed a relay. It's not enough to send the CNs packing - you have to obliterate all traces of human civilization. It's the creeper way.  ;D

inept_celt, if the digital tool turns red it means you switched it to "delete digitalis mode" rather than "make digitalis mode." Press the letter "T" to switch between modes.

As for aiming spores, you just click on a spore tower and then click where you want it to shoot.

All of this is explained in the in-game help. Just click "H" to see the help info. Mastering all the features of your weapons is critical to fully enjoying the PAC series.


stdout


timophy


Linden

Love it, Stdout! :) I'm really hooked on this type of map, and I can't wait to see what you come up with next - or what anyone else comes up with, too. They're very inventive.

(Yes, I'm very greedy.)

Thanks so much! :)

Cavemaniac



Now is as good a time as any to pause and give thanks to Virgil who gave all you talented coders the tools you need to mod CW3 waaaaay beyond his initial vision/creation!

I'm constantly astonished by the stuff you guys come up with....
Be yourself. Everyone else is already taken.

stewbasic

I think this is the first map where I've wanted to remove digitalis. Letting a cell of creeper lose in the void is a really effective way to kill relays, and if you have enough creeper you can even extend the digitalis track.

stdout

All the more powerful if you have some runners out on the line and you delete digitalis when they are near an island. When the runners explode it makes an extra big mess.