Custom Map #1166: Tinyland 3. By: J

Started by AutoPost, September 19, 2014, 12:33:17 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #1166: Tinyland 3


Author: J
Size: 64x42

Desc:
#Tinyland 3: Only 2 emitters, 2 CN's and 3 landing spots. Can you find the best strategy? #small #noCRPL #noSpores #Digitalis #Jmaps #Miniland

Grayzzur

Getting a foothold on your tiny maps is always challenging!
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Helper

You always give us a top of the line game.
Good stuff.
H

PMouser

no i cant find the stratagy, i had to give up
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Helper

PMouser -
Take a look at these F12 Screen Shots.
They may help.
H


J

Quote from: PMouser on September 20, 2014, 07:13:26 AM
no i cant find the stratagy, i had to give up
You have 3 possible landing combinations with 2 CN's (N/W, W/S and N/S). It might be the best to work out which of those 3 works best first (and which don't work at all).
Spoiler
LZ North has a lot of free energy and ore, but is too close to the emitter to survive. West has a lot of free aether, which is pretty much useless at the start of the map. South has a sort of fort built around it with place for 16 units. Every landing zone has digi growth area on it or next to it. If you only had one CN I would say that the south LZ has the greatest chance of surviving, but you have 2 CN's.
[close]

PMouser

Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Helper

PMouser,
What is the "this" that doesn't work for you?
Two of us offered you some thoughts.
If you provide more information, maybe we can provide more specific assistance.
H

J

Helper approached the map in a different way than I did, so at least there are multiple ways to finish the map (yay!)

PMouser

my bottom orbitor still get flooded in the fortress like place, and i cant get enough energy
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

teknotiss

Quote from: PMouser on September 21, 2014, 07:38:16 AM
my bottom orbitor still get flooded in the fortress like place, and i cant get enough energy


Pmouser, in tricky start maps it's even more important to get the energy going as fast as you can.
i recommend playing the game paused and just hold the "n" key to advance the time, this stops time being wasted.
also only build one thing at a time to start with, and your energy shouldn't be more than 1 or 2 in the red during the first few minutes of game time.
if you are up high mortars are most efficient, but if you have digitalis (or creeper on the same level) then blasters are your best option
hope that helps a bit dude  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

J

It might be helpful to post some screenshots of your game so we can give more specific advice. Also remember that when your CN leaves due health problems, you can send it back after 30 seconds to boost your energy with 1.5 for some more time. You need that boost.

DestinyAtlantis

#12
Helper, any idea what to do next? I reached your second screenshot by 13:30 (though i could have done better, because from time to time i forgot about the 30 second timer on the CNs).

Note: Set the 2 mortars to digi only to get the 5 spots under the CN, then build the cannons and reset the mortars to target both.

Question: How do i get the guppy to lift-off with half-full cargo?

I managed to start taking the left landing zone with 2 PCs, (it helps to cut-off the digi, by temporarily setting digi-targeting cannons)

Edit: Nevermind, i finished it, thank you very much Helper, and btw nice score, flat 32 minutes.

Helper

Quote from: J on September 21, 2014, 06:40:39 AM
Helper approached the map in a different way than I did, so at least there are multiple ways to finish the map (yay!)

LOL!
Just looking at those top three scores...and I'm figuring those 'multiple ways' have increased. We have some real outside the box thinkers around here.

@DA - glad you got it. Good stuff!
H

J

Quote from: Helper on September 22, 2014, 06:08:32 AM
Quote from: J on September 21, 2014, 06:40:39 AM
Helper approached the map in a different way than I did, so at least there are multiple ways to finish the map (yay!)
LOL!
Just looking at those top three scores...and I'm figuring those 'multiple ways' have increased. We have some real outside the box thinkers around here.
I just tried the north and south landing zone again and shaved almost 4 minutes off my time. Nullified the emitter next to the north LZ before going for the other emitter. Still 5 minutes slower than the best time so my play style can still be improved a lot or there's a better strategy. At least I'm happy with a #5 spot in the scores =J