Custom Map #1144: StormTheCastles. By: stdout

Started by AutoPost, September 15, 2014, 08:47:24 AM

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stdout

The cancel button has always worked for me so I'm not sure why it wouldn't be working for you. It might be that the Temp.crpl may have gotten removed? That can happen if you launch a map, save it, and load the launched map. You have to start with the one that contains the Temp.crpl.

I suggest you start a thread over here:

http://knucklecracker.com/forums/index.php?board=32.0

and let us help you. If you attach your current map, I'd love to check it out and see if I could fix up the CRPL for you. There shouldn't be a need to start over.

teknotiss

I went and checked, and stew had changed the script, i ripped it from his map so i didn't have the updated one he posted here.

http://knucklecracker.com/forums/index.php?topic=16718.msg120810#msg120810

(at least i assume it's fixed, i'm just going to rip it from your maps since i know that cancel works there)
I'll not take long to remake them, it's the balance of the start that's tricky really, and i think i know what i'm doing now. it's a bit different from regular map starts, i made them way too easy the first time, but moving a pz a few cells in one direction can really amp the trickiness factor!  ;)
also i may have some luck trying to just replace the scripts, i'll try to get them done this weekend. no promises. :)
the main reason it's taking so long in general is i've been really busy recently.  ::)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

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ljw1004

I really enjoyed this map. Thanks stdout. Best "play as creeper" so far. It feels like you're figured out how to make a good difficulty curve for creeper.

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chwooly

I don't get it, How does anyone even get started, I even looked at the spoiler and I last at best 10 mins and maybe get to make 1 additional emitter or spoor tower. So my question is who are these maps made for? The average player imo can't get a foothold with all the overdone defenses.

???
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

teknotiss

Quote from: chwooly on September 23, 2014, 09:47:11 AM
I don't get it, How does anyone even get started, I even looked at the spoiler and I last at best 10 mins and maybe get to make 1 additional emitter or spoor tower. So my question is who are these maps made for? The average player imo can't get a foothold with all the overdone defenses.

???

did you play stewbasic's first one of these maps? called CreeperComeback i think.
if not, you should, it's not as tough, then try stdout's other CCB maps once you have the gist of it.
if you just need a step by step start i'll post a detailed one later, i have to head out again now
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

DestinyAtlantis

I consider myself an average player at best. (seriously, i forget to look at the energy sometimes (and thus waste it), have a hard time controlling 2 bases, no comment for 3.
For this map, you just need to have some experience, if you have played 1 or 2 of the other maps, you should be able to at least survive this map with 2-3 emitters, maybe 4, but i have yet to replay it, and as i said, i'm average at best.

chwooly

Quote from: teknotiss on September 23, 2014, 12:54:55 PM
Quote from: chwooly on September 23, 2014, 09:47:11 AM
I don't get it, How does anyone even get started, I even looked at the spoiler and I last at best 10 mins and maybe get to make 1 additional emitter or spoor tower. So my question is who are these maps made for? The average player imo can't get a foothold with all the overdone defenses.

???

did you play stewbasic's first one of these maps? called CreeperComeback i think.
if not, you should, it's not as tough, then try stdout's other CCB maps once you have the gist of it.
if you just need a step by step start i'll post a detailed one later, i have to head out again now

I think I tried stew's first map but that was a long while ago, I will have to take a look and give it another shot and check out some of the other maps. It looks interesting and I will probably find it fun once I figure out how to get going.

Thanks
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

teknotiss

Quote from: chwooly on September 24, 2014, 10:48:28 AM
Quote from: teknotiss on September 23, 2014, 12:54:55 PM
Quote from: chwooly on September 23, 2014, 09:47:11 AM
I don't get it, How does anyone even get started, I even looked at the spoiler and I last at best 10 mins and maybe get to make 1 additional emitter or spoor tower. So my question is who are these maps made for? The average player imo can't get a foothold with all the overdone defenses.

???

did you play stewbasic's first one of these maps? called CreeperComeback i think.
if not, you should, it's not as tough, then try stdout's other CCB maps once you have the gist of it.
if you just need a step by step start i'll post a detailed one later, i have to head out again now

I think I tried stew's first map but that was a long while ago, I will have to take a look and give it another shot and check out some of the other maps. It looks interesting and I will probably find it fun once I figure out how to get going.

Thanks
no worries, one more tip is burst mode for the emitters is critical early on, use "e" or "r" to set emitters onto it and to activate it before it's filled.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Tunnen

Quote from: stdout on September 15, 2014, 03:15:26 PM
The north and east ones are lost causes BUT you can use them in the early game as supports for the other emitters.  ;)

I've actually found a way to keep them all alive.

Spoiler
Set the North, West and East to burst mode.  Use the center to support the south and quickly spread digitalis to cover the 2nd south spot.  Then use the South to support the center just long enough to kill the nullifier.  Use the South and Center to support the East.  Add the 2nd south and support as soon as the digitalis has grown to allow it to be built.  The east should be able to kill it's nullifier a few seconds before it completes it's charge up.  From here you go back to support the center again to kill the nullifier and expand.  The east should be able to hold it's own with the starting node supported by the 2nd nearby node.  The same is true with the south.  The west node can handle itself in burst mode as can the North node.  The center can also hold it's own once you expand to the 2nd slot, but you can also occasionally redirect the south to boost it for a minute or two before needing to go back to supporting the south.  There has been an occasion where some bad timing of a bertha shot can make the single north bust node fall behind and get nullified.
[close]

cecel123

LOVE IT!!! I do wonder if its at all possible to make these maps larger... not like max size, but just a tad bit bigger. I'd do it me self, but I uh...don't know how.
"Mom, why would I do drugs when I have video games?"

Tunnen

Maybe we can get a map with ALL THE THINGS in it....   Play as creeper, with some flip emitters, corrupt mortar, wormhole (slipstream?), etc.  =P

But I'll settle for any more like this one.  This reminds me of playing SimCity in the old days.  You spend hours having fun building a city, then you also enjoy being a sadistic mayor and calling disaster after disaster just to watch the city burn...

stdout

I did once make a PAC map with a corrupted mortar and it worked really well. I have definitely thought about doing a 200x200 or bigger battle field with flip emitters and other fun crpl toys.

Zoura3025

Stdout I had an idea, if possible could you put runner nests in the construction menu.  ;)
(09:06:07) Zoura3025: But for us diehard fans: "Time is Sanity"