Custom Map #1086: Undulating Fisures. By: Pastor.Healer

Started by AutoPost, August 29, 2014, 01:28:45 AM

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AutoPost

This topic is for discussion of map #1086: Undulating Fisures


Author: Pastor.Healer
Size: 200x84

Desc:
I typically create maps that take some thinking. For those who like a challenge, this one is for you. Please don't get frustrated if you are a beginner at Creeper and can't get going on this map. It takes patience. Have fun...

Helper

Thank you for posting this one.
I'm finding it very slow going - grinding even - to work through it without a Forge/Totem(s).
Long games without the possibility of upgrades tend to crank down a few notches on the old fun meter.
Thanks,
H

stdout

This is the first map where I felt like a forge wasn't necessary. Gaining the foothold took me 12 exciting minutes and once I got passed that I started being able to place berthas on PZs and it was a cake walk. There is no real estate for a forge in the early game and by mid game a forge would have only been used for packet upgrades at that point.

Ore, on the other hand, would have been a welcome addition to this map.

Cavemaniac



Silly question - is it intentional that the top middle-left emitter's digitalis is not connected at either end?
Be yourself. Everyone else is already taken.

pastor.healer

Thanks for the comments on this map.  To me, some maps don't warrant a forge just to speed up the map.  The maps I build
are generally for those who are looking for a change of pace.  Some require severe thinking to just get a foot hold.  Then
when the win looks like a reality, the game is more fun. 

Anyway, I am grateful for the game and you all to join in the fight. 

Blessings to all