Custom Map #1064: Pitfall. By: Tobimoe

Started by AutoPost, August 20, 2014, 01:59:02 PM

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This topic is for discussion of map #1064: Pitfall


Author: Tobimoe
Size: 99x188

Desc:
Hard Boss Fight with Flip Emitters. Juse AC to turn it into AC Emitter. ForgeBeam is need. Good luck ;)

harrymcb

i loved this map. i liked how it was similar to CW 2. i forgot to flip the emitters though :P

Loren Pechtel

Quote from: harrymcb on August 20, 2014, 04:37:25 PM
i loved this map. i liked how it was similar to CW 2. i forgot to flip the emitters though :P

It's only the three at the bottom that flip.  The side ones are hard to flip, the spinning one is pretty easy--it flips if it runs into an anti-creeper pool.

stdout

Man you have a REAL knack for recreating these older maps, and making them exciting and super playable. I loved this one.

I wish that ALL the emitters had been flip emitters, though. It might have made for more replayability, trying to go through and flip all the emitters instead of just nullifying them on the way down. I also wish there had been one PZ where I could have placed the bertha. As it was, the shields (green blocks) squeezed the PZs to the wrong size.

Also, I never did use the forge weapon. By the time I got to the bottom I just made about 30 cannons and they did the job nicely.

Super job Tobimoe!

mzimmer74

Quote from: stdout on August 21, 2014, 05:57:51 PM
I also wish there had been one PZ where I could have placed the bertha. As it was, the shields (green blocks) squeezed the PZs to the wrong size.

The emitters on the lower left and the lower right can be nullified and have a Bertha on it.  Granted that's towards the end, but it can help for the middle.

Great map!
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

Loren Pechtel

Quote from: mzimmer74 on August 22, 2014, 07:40:06 AM
Quote from: stdout on August 21, 2014, 05:57:51 PM
I also wish there had been one PZ where I could have placed the bertha. As it was, the shields (green blocks) squeezed the PZs to the wrong size.

The emitters on the lower left and the lower right can be nullified and have a Bertha on it.  Granted that's towards the end, but it can help for the middle.

Great map!

I didn't find the middle hard.  I had placed two complete lines (except for relays) of mortars just above the final area and they cleaned the upper part of it free of creeper.  Putting cannons there was quite sufficient to suppress the side emitters although they were hard to flip.

A similar approach in the center flipped the circling emitter, the inhibitor was under horrendous mortar fire and posed no threat at all.