Custom Map #1063: Exostopia #2bis : A new type of emitter bis. By: Exostum

Started by AutoPost, August 19, 2014, 04:35:49 PM

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AutoPost

This topic is for discussion of map #1063: Exostopia #2bis : A new type of emitter bis


Author: Exostum
Size: 100x100

Desc:
Encounters a new type of emitter and beat it with beams, sniper or nullifier semi-remake of #2 #CRPL #NoSpores #Forge #NoTechLimits #CustomEnnemy


neoexdeath

This new type of emitter was very easy to destroy. All I needed was 5 snipers and it was gone after a minute...
Life can't exist without death, just like good can't exist without evil.

Karsten75

@Exostum: Virgil is out of pocket for a while and shouldn't be bothered with trivia. How about you remove the "#" from the map title and resubmit? I'll nuke this one and we can all be happy. 

Besides, this map is almost trivial. I had one beam fire at it and it just died.

exostum

Strange, as there were no problem with my 2 other map which also contains # in their names .

Strange 2, as the emitter enters a invulnerable phase after being shot by a beam or a sniper when the shield is gone. maybe the invulnerable phase is bugged (but in my testing it was correct)

by the way did the dialog showed at the start of the map ?

My Work in progress Maps (On hold for now)

Karsten75

Yes, dialog did show. It usually does not show again, you have to retrieve it from the Archive tab on Orbitals for subsequent plays. 

let me know if you come to a decision on resubmitting the map.

My time was about 4 minutes, but I wasn't trying to rush it.

exostum

You can delete it, I will try to set up a better difficulty challenge in order to resubmit it.


I attached a more difficult version of my map, but I don't have tested it yet, I just post it for feedback.


My Work in progress Maps (On hold for now)

Karsten75

Your evaluation map won't get much exposure in a thread that is now dead because the map has been removed. It may be better for feedback if you open a thread in the main Custom maps forum and post it there.