Custom Map #860: Thirty Minutes. By: Thing201

Started by AutoPost, July 15, 2014, 09:20:24 PM

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AutoPost

This topic is for discussion of map #860: Thirty Minutes


Author: Thing201
Size: 200x200

Desc:
This is a very hard map in which you must destroy the inhibitor within 30 minutes. When the timer hits thirty spore towers go haywire and it is nearly impossible to progress any farther let alone survive. Various platforms are provided for starting positions. Another four emitters will start every 5 minutes (the outermost starting normally) I hope you enjoy and can save the world. [I would descourage starting closer to the inhibitor just out of fairness it can proabably be beat without trouble if you do it]

Grayzzur

Any map where the Inhibitor is completely accessible and unprotected for the first 45 seconds of the game does not qualify as "very hard." A minute and 45 seconds is enough time to build a guppy and send that in to build the inhibitor. Seven minutes in and the Inhibitor is still clear of creeper and not emitting anything. Even starting back near the platforms where I suspect you expect people to start from, I can run straight up the middle in 6 minutes. Probably less if I tried harder.

If you want to build difficult maps, the Inhibitor needs to be defended from the very start. Just making it emit it's default 200 creeper from the start of the map would alter things dramatically. The layout of your map looks like it could have been an interesting battle, but the amount of creeper in the first 5 minutes is pretty light.

I wouldn't mind seeing a "Thirty Minutes Version 2" pop up.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

teknotiss

Quote from: Grayzzur on July 16, 2014, 10:24:13 AM
Any map where the Inhibitor is completely accessible and unprotected for the first 45 seconds of the game does not qualify as "very hard." A minute and 45 seconds is enough time to build a guppy and send that in to build the inhibitor. Seven minutes in and the Inhibitor is still clear of creeper and not emitting anything. Even starting back near the platforms where I suspect you expect people to start from, I can run straight up the middle in 6 minutes. Probably less if I tried harder.

If you want to build difficult maps, the Inhibitor needs to be defended from the very start. Just making it emit it's default 200 creeper from the start of the map would alter things dramatically. The layout of your map looks like it could have been an interesting battle, but the amount of creeper in the first 5 minutes is pretty light.

I wouldn't mind seeing a "Thirty Minutes Version 2" pop up.

hey dude, Grayzzur is right!
an undefended inhibitor is an irresistible lure to most players, hence the 46/47 secs times.
perhaps if you ran the game a little and let some creeper spread out and deepen, before finalising it, you could prevent people landing too close.
or go mad with the inhibs C production like Grayzzur suggests
anyway cheers for the effort (i think it really is worth doing a hard version of this map), and make more maps!
later dude 8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus