Custom Map #824: Eruption. By: MagiMaster

Started by AutoPost, July 09, 2014, 11:51:56 PM

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AutoPost

This topic is for discussion of map #824: Eruption


Author: MagiMaster
Size: 256x256

Desc:
Creeper is erupting from underground. You'll need to act fast to slow it down. #Spores #CPRL #Large

Dook

interesting idea. cool looking map. deserves better than the 5 rating it had

MagiMaster

Thanks. I don't exactly mind a low rating, but I wish I knew why so I could do a bit better next time. (Also, I wish I knew how someone finished in 30 minutes.)

PMouser

help please, how to do this? with the creeper coming from under your feet. thanks
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

MagiMaster

#4
My method is obviously not the best, but here's roughly how I did it. Maybe someone else can tell us how to get a better time. :)

Spoiler

First land one command node just outside the outer gate of the top-left castle and another in the far bottom-right corner. Build up some collectors for power. There's not a lot of open ground, but try not to spread out too far unless you don't plan on keeping some of those collectors.

Spoiler

Build a couple of mortars near the deep areas and then a couple of cannons near the shallow areas around the castle. Build a terp in the bottom-right and use it to make room for a nullifier.

Spoiler

Build a strafer on the PZ from the spore tower. Use it to assist in areas where your forces are getting overrun.
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Move your terps and mortars around slowly to raise the terrain to prevent creeper from coming up and to level out more area for collectors and better lines of fire.
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Once you've secured a foothold, build a forge and grab a couple of the aether packs for an energy efficiency bonus.

Spoiler

Make your way towards the totem and the ore near the castle. You'll need the range upgrades to finish the map.
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I also built about ten berthas by the end of the map, but I wouldn't start on them too soon. With the wide front line, energy conservation is a major concern.
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Edit: Oh yeah.
Spoiler

Don't forget to build beams.

Spoiler

The first spores should launch at around 12 minutes, so you can put off building them until around 7 or 8 minutes if you need to.
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MadMag


RrR

map can probably be done in 20 minutes
Spoiler
You have several minutes before the spore towers are covered by creeper. Make the most of it, and they won't bother you.
[close]
Spoiler
AoA + lots of berthas + airpower = bye bye emitters
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PMouser

Hi, I am a Bible believing christian.
I am a Youngevity distributor.

MagiMaster

Quote from: MadMag on July 11, 2014, 10:54:28 AM
Nice terrain!

Thanks. :)

Quote from: RrR on July 11, 2014, 05:16:10 PM
map can probably be done in 20 minutes
Spoiler
You have several minutes before the spore towers are covered by creeper. Make the most of it, and they won't bother you.
[close]
Spoiler
AoA + lots of berthas + airpower = bye bye emitters
[close]

Spoiler
Did you use guppies to get at the spore towers, or just fly the CNs around?
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I'm just not good enough at managing things to build lots of anything within 20 minutes. I'll have to give it another shot though.

RrR

Spoiler
CN is too slow. With one guppy, I took out two spore towers easily, and one with a bit of faff. Didn't see the south east spore tower until too late. With two guppies (and a terp in the SE) I could have got all four. Plonked a mortar on one of the pz to suppress the creeper - not sure if that helped much. 
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stewbasic

I really like the concept of this map :). I might take a peek at the script too.

Spoiler

I can confirm it's possible to get all the spore towers before they fire. The bottom right requires a terp though. I used 1 CN to take out the bottom left, built a reactor on the PZ, and sent a single guppy from the bottom left to get the other 3. I was a bit suboptimal afterwards though; I spent a lot of time paving the terrain on the left side to connect my bases, which I think wasn't necessary.
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MagiMaster

The script is quite short and is separated from the script that mimics the basic emitter (which I found elsewhere).
Spoiler

I think it could be simplified a little. I decided to just use a counter rather than work out how the timers worked, for example. Also, I added an initial offset so that everything wouldn't be firing all at once, but then made the delay 1, so the offset doesn't get used.


# Bubble.crpl
# Created on: 7/8/2014 3:05:55 AM
# ------------------------------------------

$Delay:1
$Offset:0
$Count:20
$Strength:5
$Height:1

<-Offset 0 eq if
  <-Count 0 do
    RandCoords ->y ->x

    <-x <-y GetTerrain <-Height lte if
      <-x <-y <-Strength AddCreeper
    endif
  loop

  <-Delay ->Offset
endif

<-Offset 1 sub ->Offset

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Loren Pechtel

Quote from: RrR on July 11, 2014, 05:16:10 PM
map can probably be done in 20 minutes
Spoiler
You have several minutes before the spore towers are covered by creeper. Make the most of it, and they won't bother you.
[close]
Spoiler
AoA + lots of berthas + airpower = bye bye emitters
[close]


Huh?  I got quick kills on two of the four towers.  I missed the tower in the lower right and didn't even try for it but I couldn't get a kill on the central one--the creep came too fast.

stewbasic

Quote from: Loren Pechtel on August 13, 2014, 12:42:02 AM
Huh?  I got quick kills on two of the four towers.  I missed the tower in the lower right and didn't even try for it but I couldn't get a kill on the central one--the creep came too fast.
The middle one is the tightest. I actually thought I couldn't get it and went for top right first, but I noticed that as the top right died there was still a little patch free near the middle, so I restarted. If you start the map on 4x and do nothing, you can see where the spot is and how long you have (roughly, I guess there is some randomness).