Custom Map #799: Keep. By: Starchild

Started by AutoPost, July 06, 2014, 11:39:18 PM

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AutoPost

This topic is for discussion of map #799: Keep


Author: Starchild
Size: 128x128

Desc:
Defend a small keep under siege. Only a deep moat of AC stands between you and the creeper.

mzimmer74

Normally I'm not a huge fan of maps without the forge, but this one struck a nice balance.  It was difficult but not impossible to beat down the last two emitters and due to the size of the map it wasn't necessary to have the upgrades.  Nice job.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

Grayzzur

I'd say it was borderline. One or two totems, even in the corners of the map where they'd be difficult to reach until later in the game, would have helped keep the final push from being so much of a grind.

Still, it was fun to play.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

PMouser

I have got overwhelmed, what did i do wrong? please help thanks
Hi, I am a Bible believing christian.
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Grayzzur

Quote from: PMouser on July 07, 2014, 06:00:01 PM
I have got overwhelmed, what did i do wrong? please help thanks
Spoiler

The moat of AC gives you some time to prepare. Concentrate on energy first, and crank out some reactors. As the digitalis starts to work on the wall and the 4 corners of your moat start to have the bad creeper in them, build a couple PC's to defend the front, and some mortars at each corner (with an extra couple on the front side where the big wave comes from). Keep building energy. A sniper or two may help with the front. Also, just because you build the mortars doesn't mean they need to fire constantly. I built mortars for the back corner, but disarmed them after a few shots and just held them as a safety net in case the creeper started to fill the moat.

Build some extra PC's and mortars to start your attack, and start on the backside. Go ahead and sacrifice 2 or 3 of the AC emitters to take out 2-3 normal emitters at the same time with 1 nullifer. Use the power zones to press around the keep on both sides. As you move around and no longer need the power zones on the back side, start filling them in with reactors for extra energy. As you move around, try not to kill any more AC emitters.

Then it's just a matter of mopping up and overwhelming the inhibitor with mortars.
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"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker