Custom Map #791: Return of Sparta. By: Charlie Quante

Started by AutoPost, July 05, 2014, 03:35:09 AM

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This topic is for discussion of map #791: Return of Sparta


Author: Charlie Quante
Size: 150x150

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Helper

Fun game - that start took me a bit to figure out.
H

cquante


Grayzzur

Interesting start. That was fun. Keep 'em coming!
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Loren Pechtel

Some hints?  I simply don't have the firepower to keep the creeper off.

Stave

Quote from: Loren Pechtel on October 24, 2014, 11:07:33 PM
Some hints?  I simply don't have the firepower to keep the creeper off.

Charlie starts you out at the bottom of a pit. But Charlie never said you have to stay in the pit.

Hint:
Spoiler
Drop your other two command nodes for their energy, move the original one a bit, and immediately nullify the four spore towers with a single nullifier. Pull your cannons closer to defend that nullifier. Once it's done... retreat for higher ground!
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Full solution I used for a ~25 minute time:
Spoiler
Retreat one CN and one cannon to each corner. One CN gets a bonus cannon. Start nullifying your way down the lines of emitters. Don't forget the spore towers - one beam per corner will mostly take care of the first two that come online. Feel free to move a beam onto a power zone as a spore launches, then move it back after the spores are handled.
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