Custom Map #687: Let's go air. By: Nuhages

Started by AutoPost, June 21, 2014, 08:07:25 AM

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AutoPost

This topic is for discussion of map #687: Let's go air


Author: Nuhages
Size: 128x84

Desc:
Hard Spore Map. Get Air def Fast or die!

Vanguard

Didn´t use Berthas, so I guess the map is a bit easy. Also 3 power zoned beams are enough to deal with any spore threat in the beginning.

Still, a nicely designed map. Lacks a bit of escalation in the end, but fairly nice.

Nuhages

Hey !!

Thanks for the feedback.
This is my first map.

I have to be a very bad player caus' I think it's a hard map :).

I made a dream ... was map making on CW4

Loren Pechtel

Quote from: Vanguard on June 21, 2014, 12:31:39 PM
Didn´t use Berthas, so I guess the map is a bit easy. Also 3 power zoned beams are enough to deal with any spore threat in the beginning.

Still, a nicely designed map. Lacks a bit of escalation in the end, but fairly nice.

At the start, yes, but when the big ones come on you need a lot more beams than that.  I originally used the power zones for reactors, that lets you build very fast.