Custom Map #637: Fight to the End. By: M-Cat Kid

Started by AutoPost, June 07, 2014, 11:39:45 PM

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AutoPost

This topic is for discussion of map #637: Fight to the End


Author: M-Cat Kid
Size: 256x256

Desc:
just an easier version of an idea i had. have fun, and if its well recieved, i might actually make the other versions i had in mind. Enjoy

Helper

Very nice layout and a fun game to play.
It could have been about half the size and not diminished the enjoyment.
I started out pausing every few seconds and scrolling/moving/building, but gave it up and just played straight through.
It's been mentioned a lot in the comments here that a map should only be as large as it needs to be.
Looking forward to your next one.
H

cecel123

Thank you for your notes. I'm working on one of the harder versions right now, and I should have it done soon-ish. Constructive criticism is welcome!  :D

On a side note:This version went without any dialogue because I wanted to come up with a "proper" story for it.
"Mom, why would I do drugs when I have video games?"

Loren Pechtel

Quote from: Helper on June 09, 2014, 12:06:35 PM
Very nice layout and a fun game to play.
It could have been about half the size and not diminished the enjoyment.
I started out pausing every few seconds and scrolling/moving/building, but gave it up and just played straight through.
It's been mentioned a lot in the comments here that a map should only be as large as it needs to be.
Looking forward to your next one.
H

Yeah, maps that big tend to lag badly.

Tero

I think the Inhibitor helps balance the size of this map.  And large maps in general. None the less, very enjoyable.  The pre-built base to the south is appreciated.  Not sure what to make of the limited Terps.  Protecting the LZ to the West was a challenge at first.  Once a perimeter wall was built, I had little use for them.  Offering just one Bertha, was a good call.
I respect those who quote me the least.