Custom Map #629: Mining operation. By: SuperDan

Started by AutoPost, June 06, 2014, 05:00:25 PM

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This topic is for discussion of map #629: Mining operation


Author: SuperDan
Size: 128x128

Desc:
Your scanners detect a world with rich ore- but mining it is not as easy as it seems. #CRPL #Survival #Digitalis #noRunners

planetfall

Very impressed with both the survival mode type concept and the author's high score. One thing to note, "adder emitters" have the potential to create AC (especially the one in the top left).

I might try making one like this with (a variant on) my corrupted forge script, so it gets harder over time instead of having what is basically a hard time limit.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

SuperDan

Quote from: planetfall on June 06, 2014, 11:13:35 PM
Very impressed with both the survival mode type concept and the author's high score. One thing to note, "adder emitters" have the potential to create AC (especially the one in the top left).

I might try making one like this with (a variant on) my corrupted forge script, so it gets harder over time instead of having what is basically a hard time limit.
Thank you- play-testing lots to make sure the map is indeed impossible to slog was tedious/frustrating but it did no harm for my score.
As for the adding emitters, I tried doing lots to not let that happen, but it did anyway...

Mikoz

Quote from: SuperDan on June 07, 2014, 02:10:05 AM
make sure the map is indeed impossible to slog
I don't think that's possible in CW3 without very harsh unit limitations. I expected the "volcano" emitter to start emitting non-stop after a while, but that would be manageable as well.
Mining ore is a really cool idea, having to mine some amount of it quickly could make an interesting map.

SuperDan

Quote from: Mikoz on June 08, 2014, 07:29:54 AM
Quote from: SuperDan on June 07, 2014, 02:10:05 AM
make sure the map is indeed impossible to slog
I don't think that's possible in CW3 without very harsh unit limitations. I expected the "volcano" emitter to start emitting non-stop after a while, but that would be manageable as well.
Mining ore is a really cool idea, having to mine some amount of it quickly could make an interesting map.
The volcano does turn into a 2000 per 1s emitter after enough time(600 eruptions). Well done for managing to beat my "unbeatable" map. :)
I think there is a 10 million max capacity on the ore ship, so if you leave it overnight or something at 4x speed you could get the "maximum score" of 10 000 001.  :)
It would also be possible to make a map unbeatable by flooding everything(making building stuff impossible) or keeping the map small(like if you had unit limitations) but I wanted a different type if map(one where it would be possible to take some land, but not for long).

ea3401

The score table looks damaged.  ???

Somebeing

Quote from: ea3401 on October 01, 2014, 07:07:15 AM
The score table looks damaged.  ???

It is organized by time, not score.

Clicking the score icon should organized it by score.

D0m0nik

Hi

Love all your maps! This one took a while to crack but now can't finished it, I have attached the pic of where I am at. I had the map beat after about 35 mins but now can't work out what to do next! Please help!

SuperDan

Quote from: D0m0nik on November 10, 2014, 05:49:02 AM
Hi

Love all your maps! This one took a while to crack but now can't finished it, I have attached the pic of where I am at. I had the map beat after about 35 mins but now can't work out what to do next! Please help!
Well done on beating the map- that is something that couldn't do! :)
This map is designed to be unbeatable, so, as you have beaten it, you can get as much ore for as high a score as you want, and then let the volcano go off and destroy the ore spaceship, when you will "lose" and you can submit your score.  :)